Expand the boundaries of your valiant character with the Forgotten RealmsChampions of Valor supplement. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. Not only can you find out more about several good-aligned guilds and organizations that characters can join, but you also can add the benefits for joining to your game. Additionally, the book provides you with an array of new spells, feats, and prestige classes appropriate for heroes of valor. The excerpts below include information on several character options, a prestige class, and some items. For text from the Introduction, check out the October 2005 Preview.
TABLE OF CONTENTS
Introduction What You Need to Play How to Use This Book in Your Campaign Timeline Chapter 1: The Valorous Hero Good and Evil in Faerûn Rewarding Valorous Behavior How to DM for Valorous Heroes Creating Valorous Challenges Valiant Hero Archetypes The Imperfect Champion of Good How Do You Atone? Vengeance versus Compassion Kill or Capture? Character against Character Good versus Good: When Beliefs Collide Law versus Chaos Neutral versus Others Law versus Law Chaos versus Chaos Races from Other Supplements Goliaths Illumians Raptorans Valorous Racial Archetypes 50 Things for Valorous Characters to Do Chapter 2: Character Options Regional Backgrounds Bardic Tutelage Bastard of Azoun Celestial-Attended Birth Child of the Unicorn Chosen-Born Church Acolyte Circle-Born Enlightened Student Harper Protégé Holy Realm Knight Squire Martyr's Progeny Monastery Orphan Mulhorandi Royal Orphan of the Yellow Rose Secret Moondancer Selûnite Foundling Ward of the Triad Feats Broken One's Sacrifice Carmendine Monk Defender of the Homeland Detect Shadow Weave User Druuth Slayer Duerran Metaform Training Duerran Stealth Training From Smite to Song Initiate of Anhur Initiate of Arvoreen Initiate of Baravar Cloakshadow Initiate of Eilistraee Initiate of the Holy Realm Initiate of Horus-Re Initiate of Milil Initiate of Nobanion Initiate of Torm Initiate of Tymora Knight of the Red Falcon Knight of the Risen Scepter Knight of Tyr's Holy Judgment Knight of Tyr's Merciful Sword Mark of the Triad Overcome Shadow Weave Paladin of the Noble Heart Silver Blood Silver Fang Smiting Power Sword of the Arcane Order Sun Soul Monk Substitution Levels Berronar Valkyrie (Paladin) Broken One (Monk) Claw of the Sun and the Ankh (Paladin) Crescent Moon Knight (Paladin) Darksong Knight (Fighter) Dukar (Wizard) Eternal Order (Paladin) Fangshields Barbarian Fangshields Druid Fangshields Ranger Golden Cup (Paladin) Golden Lion (Paladin) Holy Judge (Paladin) Lion Legionnaire (Paladin) Mystic Fire Knight (Paladin) Noble Heart (Paladin) Phoenix Disciple (Monk) Purple Staff (Cleric) Red Falcon (Paladin) Ruby Rose Knight (Paladin) Shadow Sword (Ranger) Shooting Star (Ranger) Vigilant Eye of Helm (Paladin) Wary Swordknight (Paladin) Spells Sanctified Magic Animate with the Spirit Benign Projection Celestial Fortress Convert Wand Create Lantern Archon Dawnshroud Disk of Solar Vengeance Dispel Silence Eilistraee's Moonfire Favor of Tymora Faith Healing Wand Fleeting Fortune Golden Dragonmail Holy Fire Shield Horrible Taste Invisibility, Swift Lionheart Love Bite Portal Well Rend Shadow Weave Runic Marker Shard Blessing Aura Silver Dragonmail Skin of the Steel Dragon Spellsong Spellsong, Lesser Spiderbind Stars of Arvandor Stars of Mystra Stars of Selûne Stormvoice Thunderstroke Vision of Punishment Weapon Special Abilities Homeland Champion Sacrificial Smiting Magic Items Albruin Chalsembyr's Heart Dornavver Dukar Hand Coral Faith Token Flying Hunt Armor Glassteel Hadryllis Harper Token Oath-Hammer Reluctant Four Ring of Truth-Telling Storm Armor Tabard of the Nimbral Herald Zundaerazylym's Nevertokens Crown of Narfell Redeemed Items Chapter 3: Valorous Organizations What Makes an Organization Valorous? Not Every Organization Qualifies Valorous Organizations Organization Format The Druids of Tall Trees Fangshields Fellowship of the Purple Staff Guardians of the Weave Knights of the Flying Hunt The Knights of Imphras II The Knights of the North The Soft Claws Minor Organizations Chapter 4: Prestige Classes Knight of the Flying Hunt Knight of the Weave Moonsea Skysentinel Triadic Knight Chapter 5: Places of Valor Cave of Brother Luiman Chapel of Resounding Justice Cullrin Fields Darkmaiden's Leap Planar Touchstones Mholor Durinhal Teumyshaaril The Weeping Garden Chapter 6: Agents of Good NPCs Bakra Hispul Brenvol Whitebrow Breyarg Stonebreaker Dalthyria Dorgafal Shiverock Kerri Talindras Ramas-Teth Ankh Rindon Wasatho Sarade Gedreghost Stormwing Monsters Battle Effigy Equines
What You Need to Play
To use this supplement, you also need the Dungeons & DragonsPlayer's Handbook, Dungeon Master's Guide, and Monster Manual, plus the Forgotten Realms Campaign Setting. Many references are also made in these pages to Races of Faerûn, Player's Guide to Faerûn, and Magic of Faerûn.
We also recommend Book of Exalted Deeds, Races of Stone, Races of Destiny, and Races of the Wild. Though you don't need any of those books to use this one, some specific ideas and game concepts presented in those books appear here in a limited form, and you can find more details in the appropriate book. For example, this book suggests ways to incorporate the goliaths (a new race from Races of Stone) into a Forgotten Realms campaign, but only includes the briefest amount of information on the goliath race; if you want more information on goliaths, refer to Races of Stone.
Several other books are referenced herein. In many cases, this reference is in the form of a superscript abbreviation of the book's title, which is tacked onto the end of the name of a spell, monster, or some other piece of information. The books (including some of those mentioned above) and their abbreviations, when applicable, are as follows: Book of Exalted Deeds (BE), Champions of Ruin (CR), Complete Warrior (CW), Lost Empires of Faerûn (LE), Magic of Faerûn (Mag), Player's Guide to Faerûn (PG), Races of Faerûn (Rac), and Unapproachable East (Una).
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