Ready for some more psionic fun in your game? You should definitely take a peek at what's in store for you in Complete Psionic, the essential sourcebook for expanding the use of psionic power by any character. Some of the things you'll find in this book include more feats, more prestige classes, and more monsters. But don't dally here -- look below for the table of contents. You'll also find some excerpts that give you a taste of what's inside this supplement: feats, powers, monsters, psionic-flavored source material, and prestige classes.
Table of Contents
Introduction What You Need to Play New Psionic Classes
Chapter 1: Classes Ardent Divine Mind Lurk
Chapter 2: Prestige Classes Anarchic Initiate Ebon Saint Ectopic Adept Flayerspawn Psychic Illumine Soul Soulbow Storm Disciple Zerth Cenobite
Chapter 3: Feats Psi-like Abilities Psionic Feats Dazzling Energy Deep Vision Dire Flail Mind Blade Dire Stun Don Mantle Dromite Barrier Dromite Ray Duergar Expansion Duergar Invisibility Dwarven Urgrosh Mind Blade Ectopic Form Elan Repletion, Enhanced Elan Resilience, Enhanced Elan Resistance, Enhanced Elan Retainment Elemental Envoy Energize Armor Enervation Endurance Enhanced Beneficence Envoy Cognizance Euphoric Reduction Extra Aura Focused Perception Focused Shield Focused Skill User Gestalt Anchor Githyanki Charm Githyanki Control Githyanki Dismissal Githyanki Ectoform Githzerai Burst Githzerai Feedback Githzerai Knock Githzerai Link Half-Giant Stomp Half-Giant Thunderer Instinctive Consummator Invest Armor Lurk Augment, Extra Lurk Augment, Ranged Lurk Master Maenad Fury Maenad Scream Maenad Deafening Scream Mantle Focus Mental Juggernaut Mind Cleave Mind Empowerment Mind Strike, Focused Mind Strike, Swift Orc Double Axe Mind Blade Postpone Enervation Practiced Manifester Privileged Energy Psymbiot Skin of the Construct Stygian Archon Synad Multitask, Enhanced Tap Mantle Thri-Kreen Carapace Thri-Kreen Claw Thri-Kreen Displacement Thri-Kreen Poison Two-Bladed Mind Blade Volatile Escalation Volatile Leech Xeph Burst, Extra Xeph Celerity General Feats Dorje Mastery Dual Dorje Hostile Mind, Improved Psionic Mastery Host Feats Aggressive Mind Antagonist Defensive Shell Host Focus Pacifist Spiritual Force Strength of Two Telepathic Affinity Illithid Heritage Feats Illithid Blast Illithid Compulsion Illithid Enthusiast Illithid Extraction Illithid Grapple Illithid Heritage Illithid Legacy Illithid Legacy, Greater Illithid Skin Metapsionic Feats Knockdown Power Linked Power Metapower Paraelemental Power Phrenic Leech Stygian Power Transdimensional Power
Chapter 4: Powers, Mantles, and Items Lurk Powers Mantles Psion/Wilder Powers Psion Discipline Powers Psychic Warrior Powers Powers Psionic Items Weapons Psicrowns Crystal Masks Psychoactive Skins Stacked Psionatrices Psionic Bands Other Universal Items Psionic Locations as Treasure
Chapter 5: Constructs and Creatures Astral Construct Basic Astral Constructs Agile Loper Alabaster Aerial Amber Tunneler Anathemic Carapace Astral Aquan Ebony Stinger Emerald Gyre Iridescent Serpent Ectoplasmic Swarm Elemental Stewards Arctine Emberling Geodite Tempestan Larval Flayer Shadow Eft Sibyllic Guardian Spectral Savant The Transformation Ritual
Chapter 6: Character Options Psionic Races New Psionic Race: Synad The Six Hidden Houses House Adon House Celare House Cogitare House Incendar House Novar House Vaymin Psionic Racial Classes Duergar Racial Class Githyanki Racial Class Githzerai Racial Class Half-Giant Racial Class Thri-Kreen Racial Class Psionic Guilds Diamond Knights The Lodge Luminous Variant Psion: The Erudite Epic Psionic Characters Daily Power Points for Psionic NPCs
Introduction
The mindstorm moved in from the infinite reaches of the Astral, threatening the integrity of the Interface.
Cursing his bad luck, Ialdabode finally closed the portal.
"I won't abandon you, Mitra," the psion promised, wincing and rubbing his forehead. He'd allowed the portal to stay open a little too long -- the disruption had almost manifest from the realm of the mind into the realm of the material. Ialdabode's head ached as if he'd been kicked by a steer.
And what of Mitra? She was his closest friend, and the only other psionic individual who knew of the recent perturbations in the Crystal Mind's global cognizance. She was set adrift in the Astral Plane because Ialdabode hadn't foreseen the arrival of the storm front. . . .
"It is suspicious, after all . . ." he murmured, then swore again. Merely entertaining the idea of a conspiracy was enough for his heightened intuition to deduce the truth -- the mindstorm's arrival at just the wrong moment was no accident. It had been sent against him and Mitra deliberately to foil their investigation.
The psion shivered when he considered the power required to generate a mindstorm of such ferocity on demand. Who had that skill?
With a sinking feeling, the answer dropped into his consciousness like the first cold drop of winter rain.
The Flayer Sovereignty was operative once more.
Many D&D games eventually include psionics. Although you may not realize it, pitting your characters against an illithid introduces psionics to your game, with its terrible mind blast. Other games go farther down the psionics path, and in those games Expanded Psionics Handbook has a place at the table equal to that of the Player's Handbook.
Whether your game is more akin to the former or the latter, this book, Complete Psionic, will expand your understanding of psionics rules.
WHAT YOU NEED TO PLAY
Complete Psionic makes use of the information in the three D&D core rulebooks -- Player's Handbook (PH), Dungeon Master's Guide (DMG), and Monster Manual (MM) -- as well as Expanded Psionics Handbook (EPH). It doesn't directly reference any other books (aside from a single mention of Fiend Folio), but it draws on the accumulated heritage of D&D supplements published since 2000. Although possession of any or all of these supplements will enhance your enjoyment of this book, they are not strictly necessary.
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