By Jennifer Clarke Wilkes, Ari Marmell, C.A. Suleiman
In Faiths of Eberron, you'll find many faiths -- and many truths.Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality. Take a look at some excerpts from the book that presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. You'll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike. The excerpts below include a list of feats, a cleric quick-reference, and most of Chapter 4, which covers the Blood of Vol.
Table 7-1: New Feats
General Feats |
Prerequisites |
Benefit |
Action Healing |
Ability to lay on hands |
Spend 1 action point to boost your lay on hands in one of three ways |
Ceremonial Empowerment |
Cleric level 1st, worshiper of the Sovereign Host or one of its deities |
+1 sacred bonus to caster level on your god's holy days |
Frantic Rage |
Rage ability, access to the Madness* domain |
Gain bonus to Dexterity instead of Strength |
Heroic Devotion |
Ability to cast 2nd-level divine spells |
Gain 1 temporary action point in place of highest-level spell slot |
Lucid Channeling |
Good alignment, Int 13, Wis 13, Cha 13 |
Channeled celestial uses its Int, Wis, and Cha scores and can share thoughts with host |
Nightbringer Initiate |
Nongood alignment, ability to spontaneously cast summon nature's ally |
Add Hide and Move Silently as class skills, add spells to spell list |
Unquenchable Flame of Life |
-- |
+2 bonus on saves against undead attacks |
Unyielding Bond of Soul |
-- |
+2 bonus on saves against evil outsider attacks |
Worldly Focus |
Worshiper of the Sovereign Host |
Cast divine spells without a divine focus |
Wrest Possession |
Nongood alignment, Cha 15 |
You can attempt to take control of a fiend that fails three possession attempts against you |
Divine Feats |
Prerequisites |
Benefit |
Ancestral Whispers |
Ability to turn/rebuke undead, worshiper of the Undying Court |
Spend turn attempt to gain a bonus on a skill check |
Divine Alacrity |
Ability to turn/rebuke undead, access to the Travel domain |
Spend turn/rebuke attempt to gain +30 feet to speed for 1 round |
Divine Countermagic |
Ability to turn/rebuke undead, access to Magic or Spell** domain |
Spend turn/rebuke attempt to counter others' spells with divine energy |
Divine Warrior |
Proficiency in deity's favored weapon, base attack bonus +6, ability to turn/rebuke undead |
Spend turn/rebuke attempt to make weapon holy or unholy for one attack |
Domain Spontaneity |
Ability to turn/rebuke undead |
Spend turn/rebuke attempt to spontaneously cast a domain spell |
Heroic Channeling |
Ability to turn/rebuke undead |
Spend 1 action point instead of a turn/rebuke attempt to use divine feat |
Sacred Resilience |
Unquenchable Flame of Life or Unyielding Bond of Soul, ability to turn undead |
Spend turn attempt to help ally resist undead or evil outsider attacks |
Touch of Silver |
Ability to lay on hands, ability to turn undead, worshiper of the Silver Flame |
Lay on hands damages evil outsiders and lycanthropes as though they were undead |
Item Creation Feat |
Prerequisites |
Benefit |
Construct Grafter |
Craft (armorsmithing, blacksmithing, or sculpting) 10 ranks |
Create construct grafts |
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