Excerpts 06/18/2007


Forge of War



Learn more about the Last War in Forge of War, a supplement that can flesh out the history of your Eberron campaign or even help you to craft a campaign that is set during this time period. Take a look at a few excerpts, including some history, various scars of war, a spell list, some magic items, and a warforged raptor.

Spells of the Last War

Although the spells described below were all developed for use on the battlefields of the Last War, many of them are equally useful to adventurers. Most still see use in various national armies and mercenary companies.

Every spell here is on the list of at least one class from the Player's Handbook or the Eberron Campaign Setting, so each is useful no matter what other game resources your campaign might or might not employ.

New Artificer Infusions

1st Level
Knight Unburdened: Remove the speed penalties for medium and heavy armor.

2nd Level
Swift Ready: Enchant armor and weapons so that they appear on you instantly when you wish.

New Assassin Spells

2nd Level
Swift Ready: Enchant armor and weapons so that they appear on you instantly when you wish.

4th Level
Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.

New Bard Spells

1st Level
Instant of Power: Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.

2nd Level
Swift Ready: Enchant armor and weapons so that they appear on you instantly when you wish.

3rd Level
Crown of Courage [F]: +1 on attacks and damage, +4 against fear; discharge to combat fear.

New Blackguard Spells

1st Level
Devastating Smite: Double the extra damage dealt by your next smite attack.
Knight Unburdened: Remove the speed penalties for medium and heavy armor.

4th Level

Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.
Manifest Death: Draw negative energy from an undead, causing damage and granting you further options.

New Cleric

1st Level
Devastating Smite: Double the extra damage dealt by your next smite attack.
Protective Interposition: Trade places with ally, who gains +2 to AC; you gain +2 on next attack.

2nd Level
Holy Fire: Cause sacred fire damage to undead you attempt to turn.

3rd Level
Soldiers of Sanctity: Fellow worshipers provide bonuses to turn undead, gain AC bonus against undead.
Stand Firm: Grant instant benefits against charges, bull rushes, grapples, trips, and similar attacks.

5th Level

Crown of Courage [F]: +1 on attacks and damage, +4 against fear; discharge to combat fear.
Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.
Manifest Death: Draw negative energy from an undead, causing damage and granting you further options.
Manifest Life: Draw positive energy from a living creature, causing damage and granting you further options.

New Druid Spells

1st Level
Instant of Power: Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.
Skunk Scent: Spit a stream of sickening fluid.

2nd Level
Predator's Cry: Emit a terrifying bellow that panics animals.

6th Level
Rusting Fog [M]: Billowing vapors destroy metal items.

7th Level
Explosive Pinecone [M]: Transform a pinecone into an explosive, shrapnel-hurling weapon.

New Duskblade Spells[PH2]

2nd Level
Swift Ready: Enchant armor and weapons so that they appear on you instantly when you wish.

4th Level
Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.

New Hexblade[CW] Spells

2nd Level
Swift Ready: Enchant armor and weapons so that they appear on you instantly when you wish.

4th Level
Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.

New Paladin Spells

1st Level
Devastating Smite: Double the extra damage dealt by your next smite attack.
Knight Unburdened: Remove the speed penalties for medium and heavy armor.
Protective Interposition: Trade places with ally, who gains +2 to AC; you gain +2 on next attack.

2nd Level
Smite of Sacred Fire: +2d6 damage on smite, continuing each round until you miss target.

3rd Level
Holy Fire: Cause sacred fire damage to undead you attempt to turn.
Soldiers of Sanctity: Fellow worshipers provide bonuses to turn undead, gain AC bonus against undead.
Stand Firm: Grant instant benefits against charges, bull rushes, grapples, trips, and similar attacks.

4th Level
Crown of Courage[ F]: +1 on attacks and damage, +4 against fear; discharge to combat fear.
Fracturing Weapon: Enchant a weapon so it bestows penalties to AC and DR when it strikes.
Manifest Life: Draw positive energy from a living creature, causing damage and granting you further options.

New Ranger Spells

1st Level
Instant of Power: Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.
Skunk Scent: Spit a stream of sickening fluid.

2nd Level
Predator's Cry: Emit a terrifying bellow that panics animals.

New Sorcerer/Wizard Spells

1st Level
Unfailing Terrain: Smooth difficult terrain.

3rd Level
Sudden Aegis: Grant a subject short-lived damage reduction, even when it is not your turn.

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