Excerpts 06/18/2007


Forge of War



Learn more about the Last War in Forge of War, a supplement that can flesh out the history of your Eberron campaign or even help you to craft a campaign that is set during this time period. Take a look at a few excerpts, including some history, various scars of war, a spell list, some magic items, and a warforged raptor.

Magic Items

The Last War kept magewrights and artificers busy, providing incentive to create new magic items and ample opportunities to test them in the field. This section describes new weapon and armor properties and magic items of various types used in the Last War.

Heraldic Crests

A heraldic crest is a special magical property that can be placed on any light shield, heavy shield, or tower shield that has an enhancement bonus of +1 or higher. Each heraldic crest grants a minor benefit to the shield's bearer so long as the bearer meets one of the following criteria.

  • Has the Leadership feat; or

  • Has been specially granted the right to use the heraldic crest by a lord, high priest, commanding officer, or similar authority. The DM is the final arbiter as to whether any character meets this criterion.

Each shield that bears a heraldic crest has a more potent ability that can be used once per day. Any character who meets at least one of the criteria can activate the magical power of the shield's heraldic crest as a free action. Unless otherwise noted, the power affects the shield's bearer only.

No shield can bear more than one heraldic crest. If a shield that has a heraldic crest is imbued with a second crest, the first crest vanishes. For additional heraldic crests beyond those presented here, see Heroes of Battle.

The creator of a heraldic crest must meet at least one of the above criteria, in addition to having access to the usual prerequisites for creation as given in the description of a crest.

Bloodlust
Price: +6,000 gp
Property: Light shield, heavy shield, or tower shield
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: -- and free (command)
Weight: --

This crest is emblazoned with a longsword clenched in a mailed fist.

You gain a +4 morale bonus on attack rolls to confirm critical threats. Once per day, on command, the shield produces a keen edge effect on one weapon you carry.

Prerequisites: Craft Magic Arms and Armor, keen edge.

Cost to Create: 3,000 gp, 240 XP, 6 days.

Bolstering
Price: +16,000 gp
Property: Light shield, heavy shield, or tower shield
Caster Level: 7th
Aura: Moderate; (DC 18) abjuration
Activation: -- and free (command)
Weight: --

This crest depicts a raised hand, palm outward as though warding off a threat.

You gain a +1 morale bonus on Fortitude and Reflex saves. Once per day you can use the shield to produce a resist energy effect on yourself with a duration of 7 rounds.

Prerequisites: Craft Magic Arms and Armor, resist energy.

Cost to Create: 8,000 gp, 640 XP, 16 days.

Inspiration
Price: +11,000 gp
Property: Light shield, heavy shield, or tower shield
Caster Level: 5th
Aura: Faint; (DC 17) enchantment
Activation: -- and free (command)
Weight: --

This shield bears the crest of a golden sunrise, with an angelic silhouette emerging from it.

If you have an extraordinary or supernatural aura that benefits your allies, such as a paladin's aura against fear, or any of the auras projected by the marshal[MH] or dragon shaman[PH2], the effective range of those auras is doubled. Once per day, on command, the shield produces a prayer effect centered on you.

Prerequisites: Craft Magic Arms and Armor, prayer, ability to project a beneficial aura as an extraordinary or supernatural ability.

Cost to Create: 5,500 gp, 440 XP, 11 days.

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