D&D Glossary



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Law domain

Deities: St. Cuthbert, Heironeous, Hextor, Moradin, Wee Jas, Yondalla.

Granted Powers: You cast law spells at +1 caster level.

Law Domain Spells

1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

2 Calm Emotions: Calms creatures, negating emotion effects.

3 Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.

4 Order’s Wrath: Damages and dazes chaotic creatures.

5 Dispel Chaos: +4 bonus against attacks by chaotic creatures.

6 Hold Monster: As hold person, but any creature.

7 Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.

8 Shield of Law[F]: +4 to AC, +4 resistance, and SR 25 against chaotic spells.

9 Summon Monster IX*: Calls extraplanar creature to fight for you.

*Cast as a law spell only.

Source: PHB

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