Deities: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer.
Granted Powers: You gain Martial Weapon Proficiency or Exotic Weapon Proficiency (as appropriate) and Weapon Focus with your choice of hammer as bonus feats. You need not meet the prerequisites for these feats.
Metal Domain Spells
1 Magic Weapon: Weapon gains +1 bonus.
2 Heat Metal: Make metal so hot it damages those who touch it.
3 Keen Edge: Doubles normal weapon's threat range.
4 Rusting Grasp: Your touch corrodes iron and alloys.
5 Wall of Iron[M]: Creates an iron wall with 30 hp/four levels; can topple onto foes.
6 Blade Barrier: Wall of blades deals 1d6/level damage.
7 Transmute Metal to Wood: Metal within 40 ft. becomes wood.
8 Iron Body: Your body becomes living iron.
9 Repel Metal or Stone: Pushes away metal and stone.
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