D&D Glossary



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Protection domain

Deities: Corellon Larethian, St. Cuthbert, Fharlanghn, Garl Glittergold, Moradin, Yondalla.

Granted Powers: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Protection Domain Spells

1 Sanctuary: Opponents can’t attack you, and you can’t attack.

2 Shield Other[F]: You take half of subject’s damage.

3 Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

4 Spell Immunity: Subject is immune to one spell per four levels.

5 Spell Resistance: Subject gains SR 12 + level.

6 Antimagic Field: Negates magic within 10 ft.

7 Repulsion: Creatures can’t approach you.

8 Mind Blank: Subject is immune to mental/emotional magic and scrying.

9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.

Source: PHB

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