D&D Glossary



If you need a quick definition of a D&D term that you have seen in an article or one that created questions in your game, begin your search in the D&D Glossary. Browse Alphabetically
05ABCDEFGHIKLMNOPRSTUVWYAll
environment

This entry in a statistics block describes the type of climate and terrain where the creature is typically found. This is a preference, but is not exclusionary. Note that these environments can also exist in portions of dungeons due to magical effects or other supernatural interference, or as features in dungeons or other environment areas.

Any: No preferred environment.

Cold: Arctic and subarctic climes. Any area that has winter-like conditions for the greater portion of the year.

Temperate: Any area that has alternating warm and cold seasons.

Warm: Tropical and subtropical climes. Any area that has summer conditions for the greater portion of the year is warm.

Aquatic: Fresh or salt water.

Deserts: Any dry area with sparse vegetation.

Forests: Any area covered with trees.

Hills: Any area with rugged but not mountainous terrain.

Marshes: Low, flat, waterlogged areas; including swamps.

Mountains: Rugged terrain, with a higher elevation than hills.

Plains: Any fairly flat area that is not a desert, marsh, or forest.

Plane Name: An extraplanar creature's home plane.

Underground: Subterranean areas.

Source: MM, MM3

Launch the Glossary Quick Window

Recent News
(MORE)
Recent Articles
(MORE)

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games 
You have found a Secret Door!