D&D Glossary
If you need a quick definition of a
D&D
term that you have seen in an article or one that created questions in your game, begin your search in the
D&D
Glossary.
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fraction
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Source:
PHB
0-level spell
5-foot step
aberration type
ability
ability check
ability damage
ability damaged
ability decrease
ability drain
ability drained
ability modifier
ability score
ability score loss
abjuration
acid effects
action
adjacent
adventuring party
Air domain
air subtype
alignment
ally
alternate form
angel subtype
Animal domain
animal type
antimagic
aquatic subtype
arcane spell
arcane spell failure
archon subtype
armor bonus
Armor Class
artifact
Astral Plane
attack
attack of opportunity
attack roll
augmented subtype
automatic hit
automatic miss
baatezu subtype
Balance domain
barbarian
bard
base attack bonus
base land speed
base save bonus
battle grid
blinded
blindsense
blindsight
blown away
bolster undead
bonus
breath weapon
burrow
calling subschool
cantrip
cast a spell
caster level
caster level check
casting time
catching on fire
Cavern domain
change shape
Chaos domain
chaotic subtype
character
character class
character level
Charisma
charm
Charm domain
charm subschool
check
checked
circumstance bonus
class
class feature
class level
class skill
cleric
climb
cold dangers
Cold domain
cold immunity
cold subtype
Colossal
comatose
command undead
command word item
competence bonus
compulsion
compulsion subschool
concealment
concentrate on a spell
confused
conjuration
Constitution
constrict
construct type
continuous damage
copper piece
coup de grace
cover
cowering
Craft domain
creation subschool
creature
creature type
critical hit
critical roll
cross-class skill
cure spell
current hit points
damage
damage reduction
darkness
Darkness domain
darkvision
dazed
dazzled
dead
deafened
deal damage
death attack
Death domain
deflection bonus
Destruction domain
Dexterity
difficult terrain
Difficulty Class
Diminutive
direct a spell
disabled
disease
dispel
dispel check
dispel turning
divination
divine spell
dodge bonus
domain
domain spell
double weapon
dragon type
Drow domain
drowning
druid
Dungeon Master
Dwarf domain
dying
Earth domain
earth subtype
effective character level
effective hit point increase
eladrin subtype
electrum
Elemental Plane
elemental type
Elf domain
enchantment
end of round
enemy
energy charge
energy damage
energy drain
energy drained
Energy Plane
engaged
enhancement bonus
entangled
environment
ethereal
Ethereal Plane
evasion
Evil domain
evil subtype
evocation
exhausted
experience points
extraordinary ability
extraplanar
extraplanar subtype
failure
falling
falling objects
Family domain
fascinated
fast healing
Fate domain
fatigued
favored class
fear aura
fear cone
fear effect
fear ray
fey type
fighter
figment subschool
Fine
Fire domain
fire immunity
fire subtype
flank
flat-footed
flight
fly
force damage
Fortitude save
fraction
free action
frightened
frightful presence
full normal hit points
full-round action
Gargantuan
gaseous form
gaze
giant type
glamer subschool
Gnome domain
goblinoid subtype
gold piece
Good domain
good subtype
grab
granted power
grapple check
grappling
guardinal subtype
half speed
Halfling domain
hardness
Healing domain
healing subschool
heat dangers
helpless
hit
Hit Die
hit points
Huge
humanoid type
ice effects
illusion
Illusion domain
immediate action
immunity
improved evasion
improved grab
incorporeal
incorporeal subtype
infection
inflict spell
inherent bonus
initiative
initiative check
initiative count
initiative modifier
Inner Planes
insight bonus
Intelligence
invisible
kind
knocked down
Knowledge domain
known spell
Large
lava effects
Law domain
lawful
lethal damage
level
level adjustment
level loss
light weapon
line of effect
line of sight
living
living construct subtype
low-light vision
luck bonus
Luck domain
Magic domain
magical beast type
manufactured weapons
massive damage
masterwork
Material Plane
Medium
melee
melee attack
melee attack bonus
melee attack roll
melee touch attack
melee weapon
Mentalism domain
Metal domain
miniature figure
miss chance
miss chance roll
modifier
monk
monstrous humanoid type
Moon domain
morale bonus
move action
movement modes
multiplying
mundane
native subtype
natural
natural ability
natural armor bonus
natural reach
natural weapon
nauseated
necromancy
negate
negative energy
Negative Energy Plane
negative level
Nobility domain
nonabilities
nonintelligent
nonlethal damage
nonplayer character
Ocean domain
off hand
one-handed weapon
ooze type
Orc domain
orison
Outer Plane
outsider type
overlap
paladin
panicked
paralysis
paralyzed
party
pattern subschool
penalty
petrified
phantasm subschool
pinned
plane of existence
Plane of Shadow
Planning domain
Plant domain
plant type
platinum piece
player character
point of origin
points of damage
poison
polymorph
Portal domain
positive energy
Positive Energy Plane
pounce
powerful charge
prerequisite
profane bonus
projectile weapon
prone
Protection domain
psionics
racial bonus
racial Hit Die
rake
range increment
range penalty
ranged attack
ranged attack roll
ranged touch attack
ranged weapon
ranger
ray
reach weapon
reaction
rebuke undead
redirect a spell
Reflex save
regeneration
rend
Renewal domain
Repose domain
reptilian subtype
resistance bonus
resistance to energy
result
Retribution domain
rogue
round
rounding
Rune domain
sacred bonus
saving throw
Scalykind domain
scent
school of magic
scribe
scry
scrying subschool
shadow subschool
shaken
shapechanger subtype
shield bonus
sickened
silver piece
size
size modifier
skill
skill check
skill modifier
skill points
skill rank
Slime domain
Small
smoke effects
sonic attack
sorcerer
space
special ability
special quality
speed
spell
spell completion item
spell descriptor
Spell domain
spell failure
spell immunity
spell level
spell preparation
spell resistance
spell slot
spell trigger item
spell version
spellcaster
spell-like ability
Spider domain
splash weapon
spontaneous casting
square
stable
stack
staggered
standard action
starvation
Storm domain
Strength
Strength domain
stunned
subject
subschool
subtype
Suffering domain
suffocation
summon
summoning subschool
Sun domain
supernatural ability
suppress
surprise
swallow whole
swarm subtype
swift action
swim
take 10
take 20
take damage
tanar'ri subtype
target
telepathic link
telepathy
teleportation subschool
temporary hit points
thirst
threat
threat range
threaten
threatened square
thrown weapon
Time domain
Tiny
total concealment
total cover
touch attack
touch spell
Trade domain
trained
trample
transitive plane
transmutation
Travel domain
treasure
tremorsense
Trickery domain
turn
turn resistance
turn undead
turned
turning check
turning damage
two-handed weapon
Tyranny domain
unarmed attack
unarmed strike
unconscious
undead type
Undeath domain
untrained
use-activated item
vermin type
vulnerability to energy
War domain
water dangers
Water domain
water subtype
Will save
Wisdom
wizard
yugoloth subtype
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