D&D Podcast12/01/2006


Episode 5 (Dec 2006)
Baker and Blood War



Open Full Player Digg This!

Don't just read about D&D's latest news and announcements--listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast? Presenting the first of December’s D&D podcasts! In this edition, Mike Mearls flies solo, matching wits with Eberron’s Keith Baker as well as D&D Minis’ Stephen Schubert and Matthew Sernett.

December Episode

  • Keith Baker phones in to discuss the latest Eberron sourcebook: Dragonmarked. Along the way, he drops a few hints about how the campaign setting had originally been envisioned and developed, as well as what areas are next to explore.
  • The Campaign Setting Search, which Keith Baker won with his Eberron concept, took place back 2003. Details of the search can still be found here.
  • R&D’s Matthew Sernett and Stephen Schubert, authors of the D&D Minis Design & Development series, bring along their collection of Blood War miniatures. Not only do they discuss the current set, but also what factors go into the making and choosing of each set’s minis.
  • A discussion of the selection process can also be found in the latest Design & Development article, focusing on the gelatinous cube.
  • Download it now! (32.5 Mbs, 39:39 minutes) Click on the link to listen to the file in your browser, or right-click Save As to download to your computer.

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About the Authors

David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

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