Psionic Bestiary07/25/2003


Argent Spider



Argent spiders resemble normal spiders in form, but they are composed of crystalline materials and metals, and are silvery gray-green in color. It seems as though they have been sculpted into a perverse form of art, but they are living creatures. Nobody can say how this vermin came into being, but it is a fairly common sight on the Demiplane of Ectoplasm.

Argent Spider, Tiny
Tiny Vermin
Hit Dice: 1d8+1 (5 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack: +0/-11
Attack: Bite +5 melee (1d3-3 plus poison)
Full Attack: Bite +5 melee (1d3-3 plus poison)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., dimension slide, vermin traits
Saves: Fort +3, Ref +3, Will +0
Abilities: Str 5, Dex 16, Con 12, Int --, Wis 10, Cha 6
Skills: Climb +5, Hide +15, Jump +7, Spot +8
Feats: Weapon Finesse [B]
Environment: Any
Organization: Solitary, colony (5-20), or horde (41-60)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Argent Spider, Small
Small Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15
Base Attack: +1/-4
Attack: Bite +5 melee (1d4-1 plus poison)
Full Attack: Bite +5 melee (1d4-1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., dimension slide, vermin traits
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 9, Dex 16, Con 12, Int --, Wis 10, Cha 6
Skills: Climb +7, Hide +11, Jump +9, Spot +8
Feats: Weapon Finesse [B]
Environment: Any
Organization: Solitary, pair, brood (3-5), or colony (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Argent Spider, Medium
Medium Vermin
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Base Attack: +3/+4
Attack: Bite +6 melee (1d6+1 plus poison)
Full Attack: Bite +6 melee (1d6+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., dimension slide, vermin traits
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 13, Dex 16, Con 14, Int --, Wis 10, Cha 6
Skills: Climb +9, Hide +7, Jump +11, Spot +8
Feats: Weapon Finesse [B]
Environment: Any
Organization: Solitary, pair, brood (3-5), or colony (5-20)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Argent Spider, Large
Large Vermin
Hit Dice: 8d8+16 (52 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19
Base Attack: +6/+15
Attack: Bite +10 melee (1d8+7 plus poison)
Full Attack: Bite +10 melee (1d8+7 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., dimension slide, vermin traits
Saves: Fort +8, Ref +4, Will +2
Abilities: Str 21, Dex 14, Con 14, Int --, Wis 10, Cha 6
Skills: Climb +13, Hide +2, Jump +15, Spot +8
Feats: --
Environment: Any
Organization: Solitary, pair, brood (3-5), or colony (5-20)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Argent Spider, Huge
Huge Vermin
Hit Dice: 16d8+32 (104 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 25 (-2 size, +2 Dex, +15 natural), touch 10, flat-footed 23
Base Attack: +12/+27
Attack: Bite +17 melee (2d6+10 plus poison)
Full Attack: Bite +17 melee (2d6+10 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., dimension slide, vermin traits
Saves: Fort +12, Ref +7, Will +5
Abilities: Str 25, Dex 14, Con 14, Int --, Wis 10, Cha 6
Skills: Climb +15, Hide -2, Jump +17, Spot +8
Feats: --
Environment: Any
Organization: Solitary or pair
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Argent Spider, Gargantuan
Gargantuan Vermin
Hit Dice: 32d8+64 (208 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 29 (-4 size, +2 Dex, +21 natural), touch 8, flat-footed 27
Base Attack: +24/+45
Attack: Bite +29 melee (2d8+13 plus poison)
Full Attack: Bite +29 melee (2d8+13 plus poison)
Space/Reach: 20 ft./15 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., dimension slide, vermin traits
Saves: Fort +20, Ref +12, Will +10
Abilities: Str 29, Dex 14, Con 14, Int --, Wis 10, Cha 6
Skills: Climb +17, Hide -6, Jump +19, Spot +8
Feats: --
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Combat

Argent spiders do not use webs for capturing prey. Instead they jump or climb and attempt to use their poisonous bite to bring down foes.

Poison (Ex): An argent spider has a poisonous bite. The details vary by the spider's size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. This poison causes temporary Constitution damage unless a Fortitude save is made. The amount of damage and DC for the save is found in the chart below.

Dimension Slide (Su): Once per round as a free action, an argent spider can instantly move to any spot within 30 feet provided the place is within sight. This power is otherwise identical to the psionic power of the same name.

Vermin Traits: An argent spider is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision (60-foot range).

Skills: An argent spider has a racial bonus of +4 on Hide checks, +8 on Climb checks, +10 on Jump checks, and +8 on Spot checks.

Argent Spider
Size
Poison
Damage
Save
DC

Manifester
Level

Tiny 1d2 Con 11 1st
Small 1d3 Con 12 1st
Medium 1d4 Con 14 2nd
Large 1d6 Con 16 3rd
Huge 1d8 Con 20 6th
Gargantuan 2d6 Con 28 11th

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