Argent spiders resemble normal spiders in form, but they are composed of crystalline materials and metals, and are silvery gray-green in color. It seems as though they have been sculpted into a perverse form of art, but they are living creatures. Nobody can say how this vermin came into being, but it is a fairly common sight on the Demiplane of Ectoplasm.
Argent Spider, Tiny Tiny Vermin Hit Dice: 1d8+1 (5 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack: +0/-11 Attack: Bite +5 melee (1d3-3 plus poison) Full Attack: Bite +5 melee (1d3-3 plus poison) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., dimension slide, vermin traits Saves: Fort +3, Ref +3, Will +0 Abilities: Str 5, Dex 16, Con 12, Int --, Wis 10, Cha 6 Skills: Climb +5, Hide +15, Jump +7, Spot +8 Feats: Weapon Finesse [B] Environment: Any Organization: Solitary, colony (5-20), or horde (41-60) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Argent Spider, Small Small Vermin Hit Dice: 2d8+2 (11 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15 Base Attack: +1/-4 Attack: Bite +5 melee (1d4-1 plus poison) Full Attack: Bite +5 melee (1d4-1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., dimension slide, vermin traits Saves: Fort +4, Ref +3, Will +0 Abilities: Str 9, Dex 16, Con 12, Int --, Wis 10, Cha 6 Skills: Climb +7, Hide +11, Jump +9, Spot +8 Feats: Weapon Finesse [B] Environment: Any Organization: Solitary, pair, brood (3-5), or colony (5-20) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Argent Spider, Medium Medium Vermin Hit Dice: 4d8+8 (26 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16 Base Attack: +3/+4 Attack: Bite +6 melee (1d6+1 plus poison) Full Attack: Bite +6 melee (1d6+1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., dimension slide, vermin traits Saves: Fort +6, Ref +4, Will +1 Abilities: Str 13, Dex 16, Con 14, Int --, Wis 10, Cha 6 Skills: Climb +9, Hide +7, Jump +11, Spot +8 Feats: Weapon Finesse [B] Environment: Any Organization: Solitary, pair, brood (3-5), or colony (5-20) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Argent Spider, Large Large Vermin Hit Dice: 8d8+16 (52 hp) Initiative: +2 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 Base Attack: +6/+15 Attack: Bite +10 melee (1d8+7 plus poison) Full Attack: Bite +10 melee (1d8+7 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., dimension slide, vermin traits Saves: Fort +8, Ref +4, Will +2 Abilities: Str 21, Dex 14, Con 14, Int --, Wis 10, Cha 6 Skills: Climb +13, Hide +2, Jump +15, Spot +8 Feats: -- Environment: Any Organization: Solitary, pair, brood (3-5), or colony (5-20) Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Argent Spider, Huge Huge Vermin Hit Dice: 16d8+32 (104 hp) Initiative: +2 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 25 (-2 size, +2 Dex, +15 natural), touch 10, flat-footed 23 Base Attack: +12/+27 Attack: Bite +17 melee (2d6+10 plus poison) Full Attack: Bite +17 melee (2d6+10 plus poison) Space/Reach: 15 ft./10 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., dimension slide, vermin traits Saves: Fort +12, Ref +7, Will +5 Abilities: Str 25, Dex 14, Con 14, Int --, Wis 10, Cha 6 Skills: Climb +15, Hide -2, Jump +17, Spot +8 Feats: -- Environment: Any Organization: Solitary or pair Challenge Rating: 7 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Argent Spider, Gargantuan Gargantuan Vermin Hit Dice: 32d8+64 (208 hp) Initiative: +2 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 29 (-4 size, +2 Dex, +21 natural), touch 8, flat-footed 27 Base Attack: +24/+45 Attack: Bite +29 melee (2d8+13 plus poison) Full Attack: Bite +29 melee (2d8+13 plus poison) Space/Reach: 20 ft./15 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., dimension slide, vermin traits Saves: Fort +20, Ref +12, Will +10 Abilities: Str 29, Dex 14, Con 14, Int --, Wis 10, Cha 6 Skills: Climb +17, Hide -6, Jump +19, Spot +8 Feats: -- Environment: Any Organization: Solitary Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Combat
Argent spiders do not use webs for capturing prey. Instead they jump or climb and attempt to use their poisonous bite to bring down foes.
Poison (Ex): An argent spider has a poisonous bite. The details vary by the spider's size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. This poison causes temporary Constitution damage unless a Fortitude save is made. The amount of damage and DC for the save is found in the chart below.
Dimension Slide (Su): Once per round as a free action, an argent spider can instantly move to any spot within 30 feet provided the place is within sight. This power is otherwise identical to the psionic power of the same name.
Vermin Traits: An argent spider is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision (60-foot range).
Skills: An argent spider has a racial bonus of +4 on Hide checks, +8 on Climb checks, +10 on Jump checks, and +8 on Spot checks.
Argent Spider Size |
Poison Damage |
Save DC |
Manifester Level
|
Tiny |
1d2 Con |
11 |
1st |
Small |
1d3 Con |
12 |
1st |
Medium |
1d4 Con |
14 |
2nd |
Large |
1d6 Con |
16 |
3rd |
Huge |
1d8 Con |
20 |
6th |
Gargantuan |
2d6 Con |
28 |
11th |
The Demiplane of Ectoplasm
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