Ecto fragments are created by the latent psionic energy found in the Demiplane of Ectoplasm. A small portion of the plane becomes charged with energy and forms an ecto fragment. They resemble small floating orbs of goo and glow softly in various hues.
Speck Fine Aberration Hit Dice: 1/4d8 (1 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 19 (+8 size, +1 Dex), touch 19, flat-footed 18 Base Attack: +0/-21 Attack: -- Full Attack: -- Space/Reach: 1/2 ft./0 ft. Special Attacks: Psionics Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form Saves: Fort +0, Ref +1, Will -1 Abilities: Str 1, Dex 12, Con 10, Int 5, Wis 4, Cha 10 Skills: Spot +1 Feats: Improved Initiative Environment: Any (usually only on the Demiplane of Ectoplasm) Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Minim Fine Aberration Hit Dice: 1/2d8 (2 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 19 (+8 size, +1 Dex), touch 19, flat-footed 18 Base Attack: +0/-20 Attack: -- Full Attack: -- Space/Reach: 1/2 ft./0 ft. Special Attacks: Psionics Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form Saves: Fort +0, Ref +1, Will -1 Abilities: Str 3, Dex 12, Con 10, Int 5, Wis 4, Cha 10 Skills: Spot +1 Feats: Improved Initiative Environment: Any (usually only on the Demiplane of Ectoplasm) Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Jot Diminutive Aberration Hit Dice: 1d8 (4 hp) Initiative: +6 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 16 (+4 size, +2 Dex), touch 16, flat-footed 14 Base Attack: +0/-15 Attack: -- Full Attack: -- Space/Reach: 1/2 ft./0 ft. Special Attacks: Psionics Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form Saves: Fort +0, Ref +2, Will -1 Abilities: Str 5, Dex 14, Con 10, Int 5, Wis 4, Cha 10 Skills: Spot +1 Feats: Improved Initiative Environment: Any (usually only on the Demiplane of Ectoplasm) Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Bit Diminutive Aberration Hit Dice: 2d8 (9 hp) Initiative: +6 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 16 (+4 size, +2 Dex), touch 16, flat-footed 14 Base Attack: +1/-13 Attack: -- Full Attack: -- Space/Reach: 1/2 ft./0 ft. Special Attacks: Psionics Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form Saves: Fort +0, Ref +2, Will +0 Abilities: Str 7, Dex 14, Con 10, Int 5, Wis 4, Cha 10 Skills: Spot +2 Feats: Improved Initiative Environment: Any (usually only on the Demiplane of Ectoplasm) Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Mite Tiny Aberration Hit Dice: 3d8 (13 hp) Initiative: +7 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack: +2/-9 Attack: -- Full Attack: -- Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Psionics Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form Saves: Fort +1, Ref +4, Will +2 Abilities: Str 5, Dex 16, Con 10, Int 5, Wis 4, Cha 10 Skills: Spot +3 Feats: Improved Initiative, Iron Will Environment: Any (usually only on the Demiplane of Ectoplasm) Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Mote Tiny Aberration Hit Dice: 4d8 (18 hp) Initiative: +8 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12 Base Attack: +3/-7 Attack: -- Full Attack: -- Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Psionics Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form Saves: Fort +1, Ref +5, Will +3 Abilities: Str 7, Dex 18, Con 10, Int 5, Wis 4, Cha 10 Skills: Spot +4 Feats: Improved Initiative, Iron Will Environment: Any (usually only on the Demiplane of Ectoplasm) Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: --
Combat
Mixed groups of ecto fragments are common, and they generally just float along with whatever wind current carries them. This changes if they detect brain activity from something not of an ectoplasmic nature. When this occurs, they move to attack the source until the brain activity ends.
Psionics (Sp): Speck: At will -- far punch.Minim: At will -- finger of fire.Jot: At will -- lesser concussion (DC 1d20+1). Bit: At will -- fire fall (DC 1d20-2). Mite: At will -- concussion (DC 1d20+2). Mote: At will -- whitefire (DC 1d20+0).
Brain Sense (Ex): Ecto fragments can detect brain activity within 60 feet. Mindless creatures cannot be detected. If the source of this brain activity is not ectoplasmic in nature, the ecto fragment attacks it.
Ectoplasmic Form (Ex): The ecto fragment is immune to mind-affecting effects, poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits. If targeted with a dismiss ectoplasm, it is dispersed, destroying it.
The Demiplane of Ectoplasm
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