Psionic Bestiary07/25/2003


Ecto Fragments



Ecto fragments are created by the latent psionic energy found in the Demiplane of Ectoplasm. A small portion of the plane becomes charged with energy and forms an ecto fragment. They resemble small floating orbs of goo and glow softly in various hues.

Speck
Fine Aberration
Hit Dice: 1/4d8 (1 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 19 (+8 size, +1 Dex), touch 19, flat-footed 18
Base Attack: +0/-21
Attack: --
Full Attack: --
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form
Saves: Fort +0, Ref +1, Will -1
Abilities: Str 1, Dex 12, Con 10, Int 5, Wis 4, Cha 10
Skills: Spot +1
Feats: Improved Initiative
Environment: Any (usually only on the Demiplane of Ectoplasm)
Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Minim
Fine Aberration
Hit Dice: 1/2d8 (2 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 19 (+8 size, +1 Dex), touch 19, flat-footed 18
Base Attack: +0/-20
Attack: --
Full Attack: --
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form
Saves: Fort +0, Ref +1, Will -1
Abilities: Str 3, Dex 12, Con 10, Int 5, Wis 4, Cha 10
Skills: Spot +1
Feats: Improved Initiative
Environment: Any (usually only on the Demiplane of Ectoplasm)
Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Jot
Diminutive Aberration
Hit Dice: 1d8 (4 hp)
Initiative: +6
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack: +0/-15
Attack: --
Full Attack: --
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form
Saves: Fort +0, Ref +2, Will -1
Abilities: Str 5, Dex 14, Con 10, Int 5, Wis 4, Cha 10
Skills: Spot +1
Feats: Improved Initiative
Environment: Any (usually only on the Demiplane of Ectoplasm)
Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Bit
Diminutive Aberration
Hit Dice: 2d8 (9 hp)
Initiative: +6
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack: +1/-13
Attack: --
Full Attack: --
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 7, Dex 14, Con 10, Int 5, Wis 4, Cha 10
Skills: Spot +2
Feats: Improved Initiative
Environment: Any (usually only on the Demiplane of Ectoplasm)
Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Mite
Tiny Aberration
Hit Dice: 3d8 (13 hp)
Initiative: +7
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack: +2/-9
Attack: --
Full Attack: --
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 5, Dex 16, Con 10, Int 5, Wis 4, Cha 10
Skills: Spot +3
Feats: Improved Initiative, Iron Will
Environment: Any (usually only on the Demiplane of Ectoplasm)
Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Mote
Tiny Aberration
Hit Dice: 4d8 (18 hp)
Initiative: +8
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Base Attack: +3/-7
Attack: --
Full Attack: --
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Brain sense, darkvision 60 ft., ectoplasmic form
Saves: Fort +1, Ref +5, Will +3
Abilities: Str 7, Dex 18, Con 10, Int 5, Wis 4, Cha 10
Skills: Spot +4
Feats: Improved Initiative, Iron Will
Environment: Any (usually only on the Demiplane of Ectoplasm)
Organization: Solitary, pair, clutch (3-4), swarm (5-8), or flock (9-13)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Combat

Mixed groups of ecto fragments are common, and they generally just float along with whatever wind current carries them. This changes if they detect brain activity from something not of an ectoplasmic nature. When this occurs, they move to attack the source until the brain activity ends.

Psionics (Sp): Speck: At will -- far punch.Minim: At will -- finger of fire.Jot: At will -- lesser concussion (DC 1d20+1). Bit: At will -- fire fall (DC 1d20-2). Mite: At will -- concussion (DC 1d20+2). Mote: At will -- whitefire (DC 1d20+0).

Brain Sense (Ex): Ecto fragments can detect brain activity within 60 feet. Mindless creatures cannot be detected. If the source of this brain activity is not ectoplasmic in nature, the ecto fragment attacks it.

Ectoplasmic Form (Ex): The ecto fragment is immune to mind-affecting effects, poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits. If targeted with a dismiss ectoplasm, it is dispersed, destroying it.

The Demiplane of Ectoplasm

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