Expanding Your Mind12/20/2002


New Talents, Feats, and More



Developed from ideas submitted by members of the Wizards online community.*

This month, the Mind's Eye feature brings you 19 new talents to expand your repertoire. We also have 9 new feats that will give you a new use for all those free 0-level manifestations (talents) you never get around to using. And, as a bonus, we have apprentice psions and psychic warrior statistics to expand on the variant 1st-level multiclass character rules in the Dungeon Master's Guide.

New Talents

0-Level Psion Powers (Talents)
Metacreativity (Int)
--- Acid Splash. You deal 1d3 points of acid damage to one foe.
Astral Spider. Creates an astral spider to fetch items for you.
Chilling Mist. You deal 1d3 points of cold damage to creatures or objects in a 5-foot area.
Deafening Burst. You deal 1 point of sonic damage to one foe.
Ectoplasmic Repair. You mend small tears or breaks in objects.
Ectoplasmic Strand. You create a ropelike strand of ectoplasm.
Electric Jolt. You do 1d3 points of electricity damage to one target.
Psychokinesis (Con)

Bind/Loosen. You make it easier or harder to loosen ropes, open doors, and so on.
Open/Close. You can open or close some objects, such as doors or containers, from a distance.

Clairsentience (Wis)

Chrono Sense. A mental hourglass helps you to keep track of the passage of time.
Intuition. You call upon your memories to help with a single attack roll, saving throw, or skill check.
Xenoscope. You assess the health of a single target.

Psychometabolism (Str)

Dermal Alteration. You change the color of your skin, length of your hair, and so on.
Facial Alteration. You manipulate your facial muscles.
Third Eye. You create a third eye that assists with ranged attacks and powers.
Webbing. Webbing appears between your fingers, granting you +8 bonus on the Swim checks.

Telepathy (Cha)
Alter Smell/Taste. You alter the taste or smell of one target momentarily.
Psychoportation (Dex)

Hover Field. Small crystal objects such as your psicrystal hover within 3 feet of you.
Volitation. You float 2 inches above the ground.

0-Level Psychic Warrior Powers (Talents)

Bind/Loosen. You make it easier or harder to loosen ropes, open doors, and so on. (Con)
Ectoplasmic Repair. You mend small tears or breaks in objects. (Int)
Ectoplasmic Strand. You create a ropelike strand of ectoplasm. (Int)
Intuition. You call upon your memories to help with a single attack roll, saving throw, or skill check. (Wis)
Open/Close. You can open or close some objects, such as doors or containers, from a distance. (Con)
Third Eye. You create a third eye that assists with ranged attacks and powers. (Str)
Volitation. You float 2 inches above the ground. (Dex)
Webbing. Webbing appears between your fingers, granting you +8 bonus on the Swim checks. (Str)

Acid Splash
Metacreativity (Int) [Acid]
Level: Psion 0
Display: Vi
Manifestation Time: 1 action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 1

You fire a small glob of acid at the target. You must succeed at a ranged touch attack to hit your target. If you miss, there is no splash effect. The power deals 1d3 points of acid damage.

Alter Smell/Taste
Telepathy (Cha) [Mind-Affecting]
Level: Psion 0
Display: Me
Manifestation Time: 1 action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature or object
Duration: 1 hour
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1

You alter how a target smells or tastes. Creatures affected by this power perceive something specific to be either more or less favorable. The amount of change is minor. For instance you could change the smell of an orange to that of a rotten orange, or the taste of a fine wine to that of vinegar. If the target succeeds at its save, you cannot attempt to alter the target's smell or taste again for an entire day.

Astral Spider
Metacreative (Int)
Level: Psion 0
Display: Ma, Vi
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./Level)
Duration: 1 minute/level (D)
Power Points: 1

A small 2-inch wide ball of shimmering silver ectoplasm appears within range. It has 6 small spiderlike legs and a 6-inch long whiplike tail, and it glows with a faint green light. The astral spider can move at a speed of 20 feet and can climb walls and ceilings like a spider at a speed of 10 feet. The tail may grasp and carry Fine objects up to 1 pound, such as keys or gemstones. It has an AC of 13 (-5 Dex, +8 size) and 3 HP. As long as concentration and a line of effect are maintained, the spider will follow your commands to the best of its ability. The spider can't attack or communicate. At the end of its duration the spider dissipates harmlessly.

Bind/Loosen
Psychokinesis (Con)
Level: Psion 0/ Psychic Warrior 0
Display: Au
Manifestation Time: 1 action
Range: Touch
Target: Object touched
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 1

You alter the properties of friction affecting an object, causing its surfaces to slide or bind against each other. By targeting a door, lock, knot, or similar object, you can decrease or increase the DC to break, escape, or open it by 4.

Chilling Mist
Metacreativity (Int) [Cold]
Level: Psion 0
Display: Vi
Manifestation Time: 1 action
Range: Close (25 ft. +5 ft./2 levels)
Target: 5-ft-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Power Resistance: Yes
Power Points: 1

You draw freezing ectoplasm from the astral plane to create an icy mist. All creatures within the area you designate (you must be able to see the target area or a portion of it) take 1d3 points of cold damage. Unattended objects affected by freezing temperatures also take damage.

Chrono Sense
Clairsentience (Wis)
Level: Psion 0
Display: Me
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/2 levels (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

You create a mental image of an hourglass; this image allows you to determine the passage of time from the moment that you manifested this power. Time is relative to your home plane. If trapped in a timeless dimension or some place where time does not act the way it normally does, you are still aware of passage of time on your home plane. (Note: This does not tell you what time it is; it only denotes the passage of time in seconds, minutes, hours, and days.)

Deafening Burst
Metacreativity (Int) [Sonic]
Level: Psion 0
Display: Vi
Manifestation Time: 1 action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Fortitude partial
Power Resistance: Yes
Power Points: 1

You create a brief but loud noise next to the target. Deafening burst strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. The target takes 1 point of sonic damage and must succeed at a Fortitude save or be deafened for 1 round. This power has no effect if manifested into the area of a silence effect.

Dermal Alteration
Psychometabolism (Str)
Level: Psion 0
Display: Ma
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: 10 minutes/level (D)
Power Points: 1

You can make temporary minor changes to your skin, fingernails, and hair. For example, you could add or remove scars or tattoos, change the color of your skin, increase the length of your fingernails, or lengthen your natural hair up to 6 inches. You receive a +2 bonus to Disguise checks.

Ectoplasmic Repair
Metacreativity (Int)
Level: Psion 0/Psychic Warrior 0
Display: Au, Ma
Manifestation Time: 1 action
Range: 10 feet
Target: One object of up to 1 pound
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)
Power Resistance: Yes (harmless, object)
Power Points: 1

Ectoplasmic repair mends small breaks or tears in objects (not warps). In metallic objects, it will weld a broken ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be rejoined invisibly to be as strong as new. A hole in a leather sack or wineskin is completely healed over by ectoplasmic repair. The power can repair a psionic item, but the item's psionic abilities are not restored. (For restoring a broken psionic item's abilities, see the item creation feats). The power cannot mend broken magic rods, staffs, wands, psicrystals, crystal capacitors, power stones, or dorjes. You can repair 1 point of damage to a construct with this power.

Ectoplasmic Strand
Metacreative (Int)
Level: Psion 0/Psychic Warrior 0
Display: Ma, Vi
Manifestation Time: 1 action
Range: Close (25ft. + 5ft./Level)
Target: See text
Duration: 1 minute/level (D)
Power Points: 1

A single taut strand of ectoplasm is drawn from the Astral Plane and attaches itself to two objects within range. The two objects must have a clear line of effect to each other. You must make a ranged touch attack if either object is not considered unattended or is a creature. One end of the strand can appear attached to one of your hands if you choose. The strand can be detached with a successful Strength check (DC 22) and tied to another object if so desired. The distance between the two objects determines the length of the strand. These strands instantly merge with other ectoplasmic strands when in contact with each other, allowing you to seamlessly connect the end of two strands or combine them to make a stronger strand. A single strand has 2 hit points and can be burst with a successful Strength check (DC 22). It is supple and adds a +1 circumstance bonus to Use Rope checks when it is the rope being used. Two or more strands of thickness add 1 hit point and increases the Strength check DC to burst the rope by +1. At the end of its duration, the strand dissipates harmlessly.

Electric Jolt
Metacreativity (Int) [Electricity]
Level: Psion 0
Display: Vi
Manifestation Time: 1 action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 1

You release a small zap of electrical energy. You must succeed at a ranged touch attack to hit your target. The power deals 1d3 points of electricity damage.

Facial Alteration
Psychometabolism (Str)
Level: Psion 0
Display: Ma
Manifestation Time: 1 full round
Range: Personal
Area/Target: You
Duration: 10 minutes/level (D)
Power Points: 1

The muscles in your face become elastic and easy to manipulate. You can change your face so as not to be easily recognized. You receive a +2 bonus to Disguise checks.

Hover Field
Psychoportation (Dex)
Level: Psion 0
Display: Vi
Manifestation Time: 1 action
Range: See below
Target: One small crystal object
Duration: 1 hour/2 levels (D)
Power Points: 1

You create a low-powered energy field around yourself. This energy field causes a single small crystal (1 lb. or less) placed within 3 feet of you to hover. The crystal travels slowly around the field normally; however, you can mentally reposition the crystal to any location within the area of effect once per round as a free action. A silvery blue wisp of smoke trails behind the crystal as it moves. When you move, a hovering object moves with you. You can manifest hover field more than once. For each manifestation, an additional crystal can be placed in the field. However, the duration is not extended for the existing hovering items. You cannot move more than one crystal per round. The field does not affect crystal weapons in any way. An example of some crystal items that can be placed in the field are gemstones, power stones, psicrystals, or crystal capacitors. A psicrystal can move itself freely in the hover field. Objects floating in a hover field have an effective Armor Class of 24, and psicrystals have their Armor Class increased to this number as well. Hovering items can be grasped easily by you.

Intuition
Clairsentience (Wis)
Level: Psion 0/Psychic Warrior 0
Display: Me
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute, or until applied
Saving Throw: None
Power Resistance: No
Power Points: 1

You heighten your natural perception briefly to determine what actions would bring the most favorable outcome in your current situation. You gain a +1 competence bonus on a single attack roll, saving throw, or skill check. You must choose to apply this bonus before making the roll it applies to.

Open/Close
Psychokinesis (Con)
Level: Psion 0/Psychic Warrior 0
Display: Vi, Me
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2/levels)
Target: Portal or object that can be opened or closed
Duration: Instantaneous
Saving Throw: Will negates (object)
Power Resistance: Yes (object)
Power Points: 1

You can open or close (manifester's choice) a door, chest, box, window, bag, pouch, bottle, or other container. If anything resists this activity (such as a bar on a door, a lock on a chest, or a snugly tied knot on a drawstring), the power fails. In addition, the power can open and close only things that are of standard weight (see Table 7-7: Goods and Services, and Table 7-8: Containers and Carriers in the Player's Handbook). The lid of a big chest or oversized door is beyond the power's capability.

Third Eye
Psychometabolism (Str)
Level: Psion 0/Psychic Warrior 0
Display: Vi, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Saving Throw: None
Power Resistance: Yes
Power Points: 1

An eye appears in the center of your forehead. You can see normally though this eye. You receive a +1 bonus to Spot and Search checks. All of the ranged attacks and ranged powers you manifest receive a +1 bonus to their attack roll. This third eye occupies the headband/helmet magic item slot and will not function if that slot is already occupied. This third eye does not affect the functioning of a standard third eye item.

Volitation
Psychoportation (Dex)
Level: Psion 0/Psychic Warrior 0
Display: Au, Me
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 1

You float 2 inches above the ground, exerting no downward pressure. You can float only over solid surfaces and you can't float while carrying more than a light load. You can move up to half your base speed (no more than 15) this way. This power creates a low-pitched buzz that can be heard by creatures up to 25 feet away. This power does not protect you from falling damage. However, a creature that has been tripped, fallen, or is in some way prone still hovers as normal. High winds (including those from spell effects) affect you and may cause movement problems.

Webbing
Psychometabolism (Str)
Level: Psion 0/Psychic Warrior 0
Display: Ma
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour (D)
Power Points: 1

A fleshy webbing forms between your fingers and toes, providing a +8 bonus to Swim checks. This power does not require a Concentration check if you try to manifest it while immersed in water (or a similar liquid).

Xenoscope
Clairsentience (Wis)
Level: Psion 0
Display: Au
Manifestation Time: 1 action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes (harmless)
Power Points: 1

You detect whether or not a creature has been injured, poisoned, and/or is suffering from a disease. You detect only the presence of an affliction not the specifics about the affliction.

Talent Conversion

Psions and psychic warriors have the innate ability to manifest a number of 0-level powers for free each day. These free manifestations draw from the natural psionic energies running through their bodies. Some psions and psychic warriors have developed the ability to tap into these energies and put it to use in other ways. Following are several feats that utilize these free manifestations. If you don't have any free manifestations left for the day, you can't use the feat. Activating any of these feats is a standard action. You can't use the Quicken Power feat to modify the speed of activation of these feats.

Variant Rule: As an additional optional rule, you can introduce some of these feats as class abilities of the psions or psychic warriors in your campaign. We suggest that for mid-level psionics campaigns (2 or 3 psionic characters and at least 25% psionic enemies) that only Psionic Infusion be granted as a class ability, and in high-level psionic campaigns (4 or more psionic characters and at least 50% psionic enemies) you allow Psionic Infusion, and a choice of any two other talent conversion feats as class abilities.

Psionic Boost [Psionic]

You can use your free 0-level manifestations to increase your speed and Constitution.

Prerequisite: 3rd-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to increase your base speed by 10 feet and gain a +2 enhancement bonus to your Constitution. The effects last 1 minute.

Psionic Equilibrium [Psionic]

You can use your free 0-level manifestations to make yourself more effective in melee and unarmed combat.

Prerequisite: 3rd-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to gain a +2 bonus to hit with all melee and unarmed attacks. This bonus lasts for 1 minute.

Psionic Fortitude [Psionic]

You can use your free 0-level manifestations to improve you and your allies' willpower.

Prerequisite: 3rd-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to grant all allies within a 30-foot burst (including yourself) a +2 insight bonus on Will saving throws for 1 minute.

Psionic Infusion [Psionic]

You can use your free 0-level manifestations to decrease the power point cost of manifesting a power.

Prerequisite: 1st-level psion or psychic warrior.

Benefit: When manifesting a power, you can trade in two of your free 0-level manifestations to reduce the cost to manifest the power by 1 power point.

Special: You can apply this feat multiple times to the power as it is manifested. A power that has its cost reduced to 0 is manifested for free.

Psionic Might [Psionic]

You can use your free 0-level manifestations to temporarily infuse a weapon with psionic energy.

Prerequisite: 1st-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to add the charged weapon special ability (see Psionics Handbook) to all weapons you attack with until the end of your next action.

Psionic Resistance [Psionic]

You can use your free 0-level manifestations to temporarily reduce damage you and your allies take from some sources.

Prerequisite: 3rd-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to imbue all allies within a 30-foot burst (including yourself) with psionic energy resistance 5 (acid, cold, electricity, fire, and sonic). The resistance does not stack with similar resistances, such as those granted by spells, powers, special abilities, or itself. The protection lasts for 1 minute.

Psionic Smash [Psionic]

You can use your free 0-level manifestations to temporarily infuse your unarmed attacks with psionic energy.

Prerequisite: 1st-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to add the charged weapon special ability to all unarmed attacks you make until the end of your next action.

Psionic Vengeance [Psionic]

You can use your free 0-level manifestations to create an energy field that damages your opponents when they successfully strike you in combat.

Prerequisite: 6th-level psion or psychic warrior.

Benefit: You can trade in two free 0-level manifestations to create a temporary energy barrier around yourself. Each successful unarmed or melee attack against you causes a discharge of psionic energy, doing 1d4 points of psionic energy damage (acid, cold, electric, fire, sonic) to the opponent. The type of damage is random (See Table 1-1: Random Energy Determination). This protection lasts for a 10 minutes.

Table 1-1: Random Energy Determination

d20 Result
1-4 Acid
5-8 Cold
9-12 Electricity
13-16 Fire
17-20 Sonic

Ultra Talented [Metapsionic]

You can use power points to grant you additional free 0-level manifestations.

Prerequisite: 6th-level psion or psychic warrior, Talented, Inner Strength.

Benefit: You can trade in 2 power points to recharge 3 free 0-level manifestations. You cannot spend more points this way per day than your level. You cannot have more free 0-level manifestations than your daily total.

Apprentice Psions and Psychic Warriors

The Dungeon Master's Guide introduces us to a variant rule dealing with 1st-level multiclass characters. Here are the rules for extending this option to the psionic classes from the Psionics Handbook.

Apprentice Psion
Attack Bonus: +0
Fortitude Save: +0
Reflex Save: +0
Will Save: +1
Special: Psicrystal, 2 psionic combat modes
Power Points/Day: 1
Powers Discovered: Same as 1st-level psion

Apprentice-level psions must select a primary discipline, and they know as many powers as their 1st-level counterparts. They just can't manifest as many per day due to fewer available power points. Apprentice-level psions gain their normal power points and can manifest more powers per day when they achieve 1st-level, but they do not discover any additional powers. Bonus power points do apply at apprentice level. Apprentice-level psions receives three free 0-level manifestations and can encode a psicrystal as normal. An apprentice-level psicrystal grants half of its normal personality bonus, its Intelligence is 5, and it has only the empathic link special ability.

Apprentice Psychic Warrior
Attack Bonus: +0
Fortitude Save: +1
Reflex Save: +0
Will Save: +0
Special: One bonus feat, 1 psionic combat mode
Power Points/Day: 1
Powers Discovered: Same as 1st-level psychic warrior

Apprentice-level psychic warriors know as many powers as their 1st-level counterparts. They just can't manifest as many per day due to fewer available power points. Apprentice-level psychic warriors gain their normal power points and can manifest more powers per day when they achieve 1st-level, but they do not discover any additional powers. Apprentice-level psychic warriors receive two free 0-level manifestations.

Game Resources: To use the material in this article to its fullest, check out the Psionics Handbook, Players Handbook, and the Dungeon Master's Guide.

*Some of the powers in this article were developed from idead submitted to a special community participation thread on the Wizards message boards. Almost 500 powers were submitted, and we are continuing to develop some of them for future Mind's Eye articles. We would like to thank everyone who participated.

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