Expanding Your Mind10/24/2003


I Have Seen the Future
Ten New Clairsentient Powers



This month we are focusing on seeing the future, so we looked ahead for these ten new Clairsentient powers.

About Power Chains

Power chains are a series of similar powers, such as the astral construct series (astral construct I to astral construct IX). Some feats, such as Upgrade Power and Chain Link, recognize the concept of power chains and give you benefits within power chains.

Prescient Dodge Power Chain
Level Power
0 --
1 --
2 Prescient Dodge, Minor
3 Prescient Dodge, Lesser
4 Prescient Dodge
5 --
6 Prescient Dodge, Improved
7 --
8 --
9 --
Prescient Combat Power Chain
Level Power
0 --
1 --
2 Prescient Combat, Lesser
3 Prescient Combat
4 --
5 --
6 --
7 --
8 --
9 --

Change Fate
Clairsentience (Wis)
Level: Psion 5
Display: Me, Vi
Manifestation Time: See text
Range: Personal
Target: You
Duration: See text
Saving Throw: None
Power Resistance: No
Power Points: 9, plus 500 XP

Change fate allows you to automatically get a result of "20" on one saving throw or ability check (the next saving throw or ability check you make after manifesting the power). You choose to manifest this power instead of rolling the dice. You can manifest this power quickly enough to gain its benefits in a clutch situation. If you use the power during your turn, it's a free action for you, just like a quickened power. You also can manifest this power when it isn't your turn and whenever you would normally make a saving throw or ability check. No matter when you manifest the power, it counts toward the normal limit of one quickened power per round.

Your result of 20 guarantees success on a saving throw. Your result of 20 may or may not give you success on an ability check. You can use this power to affect a skill check provided that the skill can be used untrained. If you use the power to make a skill check, apply only the roll of 20, plus your relevant ability modifier.

Force Fate
Clairsentience (Wis)
Level: Psion 5
Display: Me, Vi
Manifestation Time: See text
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 9

Force fateforces a single creature within range to reroll a saving throw, attack roll, or skill check, and use the worse of the two rolls as the result.

You can manifest this power quickly enough to gain its benefits in a clutch situation. If you use the power during your turn, it's a free action for you, just like a quickened power. You also can manifest this power when it isn't your turn and whenever you would normally make a saving throw or ability check. No matter when you manifest the power, it counts toward the normal limit of one quickened power per round.

Prescient Dodge
Clairsentience (Wis)
Level: Psion 4/Psychic Warrior 4
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 7

You gain a clairvoyant understanding of defense in combat. This provides a +2 Dodge bonus to AC and a +4 insight bonus on Reflex saves.

Prescient Dodge, Improved
Clairsentience (Wis)
Level: Psion 6/Psychic Warrior 6
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 11

You gain a clairvoyant understanding of defense in combat. This provides a +3 Dodge bonus to AC and a +4 insight bonus on Reflex saves. It also provides a +4 insight bonus on Spot and Search checks.

Prescient Dodge, Lesser
Clairsentience (Wis)
Level: Psion 3/Psychic Warrior 3
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 5

You gain a clairvoyant understanding of defense in combat. This provides a +1 Dodge bonus to AC and a +2 insight bonus on Reflex saves.

Prescient Dodge, Minor
Clairsentience (Wis)
Level: Psion 2/Psychic Warrior 2
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw:
None
Power Resistance: No
Power Points: 3

You gain a clairvoyant understanding of defense in combat. This provides a +1 Dodge bonus to AC.

Prescient Combat
Clairsentience (Wis)
Level: Psion 3/Psychic Warrior 3
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 5

You gain a better understanding of the flow of combat. This provides a +4 insight bonus on Initiative checks. This may be manifested during combat and adjusts your position in the initiative order.

Prescient Combat, Lesser
Clairsentience (Wis)
Level: Psion 2/Psychic Warrior 2
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 3

You gain a better understanding of the flow of combat. This provides a +2 insight bonus on Initiative checks. This may be manifested during combat and adjusts your position in the initiative order.

Premonition
Clairsentience (Wis)/Telepathy (Cha)
Level: 5
Display: Vi, Me
Manifestation Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: 20 ft. radius emanation
Duration: 1 minute/level
Saving Throw: Will
Power Resistance: Yes
Power Points: 9

All creatures in the area see a vision of their future death or similar terrible premonition. If they fail their Will saves, the effect caused by this power is dependent on the creature's levels or Hit Dice as compared to you. If the creature is equal to or has more HD than you, it is shaken and suffers a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. If the creature has fewer HD than you do, it is cowering. If you have five or more HD than the affected creature, the creature is panicked. (See page 294 of the Dungeon Master's Guide for more information on panic.)

Psychic Sight
Clairsentience (Wis)
Level: Psion 6
Display: Vi
Manifestation Time: 1 action
Range: Medium (100 ft + 10 ft./level)
Area: Your sight
Duration: 1 round level
Saving Throw: No
Power Resistance: Yes
Power Points: 11

You can see and recognize all psionic power manifestations, activity, and psionic items that you are familiar with and may make an immediate Psicraft check for psionics of any sort that are unfamiliar. You are familiar with any psionic power on your class power lists (or power lists if you're multiclassed) and with any item that duplicates a power of your class power lists. You can make a Spellcraft check for all magical effects viewed if you possess the skill. A successful check reveals the name of the power or item. The power resistance check applies only for identifying powers, activity, or items on the resistant creature; you see effects emanating from the creature normally.

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