This month we are focusing on seeing the future, so we looked ahead for these ten new Clairsentient powers.
About Power Chains
Power chains are a series of similar powers, such as the astral construct series (astral construct I to astral construct IX). Some feats, such as Upgrade Power and Chain Link, recognize the concept of power chains and give you benefits within power chains.
|
|
|
Prescient Dodge Power Chain |
Level |
Power |
0 |
-- |
1 |
-- |
2 |
Prescient Dodge, Minor |
3 |
Prescient Dodge, Lesser |
4 |
Prescient Dodge |
5 |
-- |
6 |
Prescient Dodge, Improved |
7 |
-- |
8 |
-- |
9 |
-- |
|
|
|
Prescient Combat Power Chain |
Level |
Power |
0 |
-- |
1 |
-- |
2 |
Prescient Combat, Lesser |
3 |
Prescient Combat |
4 |
-- |
5 |
-- |
6 |
-- |
7 |
-- |
8 |
-- |
9 |
-- |
|
|
Change Fate Clairsentience (Wis) Level: Psion 5 Display: Me, Vi Manifestation Time: See text Range: Personal Target: You Duration: See text Saving Throw: None Power Resistance: No Power Points: 9, plus 500 XP
Change fate allows you to automatically get a result of "20" on one saving throw or ability check (the next saving throw or ability check you make after manifesting the power). You choose to manifest this power instead of rolling the dice. You can manifest this power quickly enough to gain its benefits in a clutch situation. If you use the power during your turn, it's a free action for you, just like a quickened power. You also can manifest this power when it isn't your turn and whenever you would normally make a saving throw or ability check. No matter when you manifest the power, it counts toward the normal limit of one quickened power per round.
Your result of 20 guarantees success on a saving throw. Your result of 20 may or may not give you success on an ability check. You can use this power to affect a skill check provided that the skill can be used untrained. If you use the power to make a skill check, apply only the roll of 20, plus your relevant ability modifier.
Force Fate Clairsentience (Wis) Level: Psion 5 Display: Me, Vi Manifestation Time: See text Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 9
Force fateforces a single creature within range to reroll a saving throw, attack roll, or skill check, and use the worse of the two rolls as the result.
You can manifest this power quickly enough to gain its benefits in a clutch situation. If you use the power during your turn, it's a free action for you, just like a quickened power. You also can manifest this power when it isn't your turn and whenever you would normally make a saving throw or ability check. No matter when you manifest the power, it counts toward the normal limit of one quickened power per round.
Prescient Dodge Clairsentience (Wis) Level: Psion 4/Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Power Resistance: No Power Points: 7
You gain a clairvoyant understanding of defense in combat. This provides a +2 Dodge bonus to AC and a +4 insight bonus on Reflex saves.
Prescient Dodge, Improved Clairsentience (Wis) Level: Psion 6/Psychic Warrior 6 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Power Resistance: No Power Points: 11
You gain a clairvoyant understanding of defense in combat. This provides a +3 Dodge bonus to AC and a +4 insight bonus on Reflex saves. It also provides a +4 insight bonus on Spot and Search checks.
Prescient Dodge, Lesser Clairsentience (Wis) Level: Psion 3/Psychic Warrior 3 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Power Resistance: No Power Points: 5
You gain a clairvoyant understanding of defense in combat. This provides a +1 Dodge bonus to AC and a +2 insight bonus on Reflex saves.
Prescient Dodge, Minor Clairsentience (Wis) Level: Psion 2/Psychic Warrior 2 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Power Resistance: No Power Points: 3
You gain a clairvoyant understanding of defense in combat. This provides a +1 Dodge bonus to AC.
Prescient Combat Clairsentience (Wis) Level: Psion 3/Psychic Warrior 3 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Power Resistance: No Power Points: 5
You gain a better understanding of the flow of combat. This provides a +4 insight bonus on Initiative checks. This may be manifested during combat and adjusts your position in the initiative order.
Prescient Combat, Lesser Clairsentience (Wis) Level: Psion 2/Psychic Warrior 2 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Saving Throw: None Power Resistance: No Power Points: 3
You gain a better understanding of the flow of combat. This provides a +2 insight bonus on Initiative checks. This may be manifested during combat and adjusts your position in the initiative order.
Premonition Clairsentience (Wis)/Telepathy (Cha) Level: 5 Display: Vi, Me Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 20 ft. radius emanation Duration: 1 minute/level Saving Throw: Will Power Resistance: Yes Power Points: 9
All creatures in the area see a vision of their future death or similar terrible premonition. If they fail their Will saves, the effect caused by this power is dependent on the creature's levels or Hit Dice as compared to you. If the creature is equal to or has more HD than you, it is shaken and suffers a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. If the creature has fewer HD than you do, it is cowering. If you have five or more HD than the affected creature, the creature is panicked. (See page 294 of the Dungeon Master's Guide for more information on panic.)
Psychic Sight Clairsentience (Wis) Level: Psion 6 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft + 10 ft./level) Area: Your sight Duration: 1 round level Saving Throw: No Power Resistance: Yes Power Points: 11
You can see and recognize all psionic power manifestations, activity, and psionic items that you are familiar with and may make an immediate Psicraft check for psionics of any sort that are unfamiliar. You are familiar with any psionic power on your class power lists (or power lists if you're multiclassed) and with any item that duplicates a power of your class power lists. You can make a Spellcraft check for all magical effects viewed if you possess the skill. A successful check reveals the name of the power or item. The power resistance check applies only for identifying powers, activity, or items on the resistant creature; you see effects emanating from the creature normally.
|