Thrown and Projectile Weapon Ranges
You can convert ranges for weapons using exactly the same method used for speeds. The table below shows metric ranges for the thrown and projectile weapons included in the Player's Handbook:
Weapon Ranges
|
English Range Increment |
Metric Range Increment |
Range Increment in Squares |
Throwing Weapons[1] |
|
|
|
|
Axe, throwing |
10 ft. |
4 m |
2 |
|
Bolas |
10 ft. |
4 m |
2 |
|
Club |
10 ft. |
4 m |
2 |
|
Dagger |
10 ft. |
4 m |
2 |
|
Dart |
20 ft. |
8 m |
4 |
|
Hammer, light |
20 ft. |
8 m |
4 |
|
Javelin |
30 ft. |
12 m |
6 |
|
Net |
10 ft. |
4 m |
2 |
|
Sai |
10 ft. |
4 m |
2 |
|
Shuriken |
10 ft. |
4 m |
2 |
|
Shortspear |
20 ft. |
8 m |
4 |
|
Spear |
20 ft. |
8 m |
4 |
|
Trident |
10 ft. |
4 m |
2 |
Projectile Weapons[2] |
|
|
|
|
Crossbow, hand |
30 ft. |
12 m |
6 |
|
Crossbow, heavy[3] |
120 ft. |
48 m |
24 |
|
Crossbow, light[4] |
80 ft. |
32 m |
16 |
|
Longbow |
100 ft. |
40 m |
20 |
|
Longbow, composite |
110 ft. |
44 m |
22 |
|
Shortbow |
60 ft. |
24 m |
12 |
|
Shortbow, composite |
70 ft. |
28 m |
14 |
|
Sling |
50 ft. |
20 m |
10 |
1. Throwing weapons have a maximum range of 5 range increments. |
2. Projectile weapons have a maximum range of 10 range increments. |
3. Includes the heavy repeating crossbow. |
4. Includes the light repeating crossbow. |
Spell Ranges
Spell ranges can be converted in the same manner as speeds and weapon ranges. Common ranges are shown in the table below.
Range |
English |
Metric |
Squares |
Personal |
Caster |
Caster |
-- |
Touch |
Subject touched |
Subject touched |
-- |
Close |
25 ft. + 5 ft./caster level |
10 m + 2 m/caster level |
5 + 1/caster level |
Medium |
100 ft. + 10 ft./caster level |
40 m + 4 m/caster level |
20 + 2/caster level |
Long |
400 ft. + 40 ft./caster level |
160 m + 16 m/caster level |
80 + 8/caster level |
0 feet |
Subject touched[1] |
Subject touched[1] |
-- |
10 feet |
10 feet |
2 m |
2 |
10 feet/level |
10 feet/caster level |
4 m/caster level |
2/caster level |
15 feet |
5 feet |
2 m |
1 |
20 feet |
20 feet |
8 m |
4 |
30 feet |
30 feet |
12 m |
6 |
40 feet/level |
40 feet/caster level |
16 m/caster level |
8/caster level |
50 feet |
50 feet |
20 m |
10 |
60 feet |
60 feet |
24 m |
12 |
120 feet |
120 feet |
48 m |
24 |
1 mile/level |
1 mile/caster level |
2.1 kilometers/caster level[2] |
1,056[3] |
5 miles |
5 miles |
10.5 kilometers[2] |
5,280 |
Other ranges in feet |
|
see note 4 |
|
1. Spells with a range of 0 feet generally involve placing some kind of sigil, glyph, or sign on something else. Such spells effectively have a range of touch but you cannot "hold the charge" as you can with a touch spell. |
2. Range rounded down to the nearest 10th kilometer. |
3. The exact number of squares these spells can reach seldom proves significant. |
4. When a spell has a range in feet that is not listed here, simply divide the range in feet by 5 to get the number of squares it reaches. To determine the range in meters, multiply the range in squares by 2. |
Spell Areas
Basic spell areas convert as shown in the table below.
Area* |
English |
Metric |
Squares |
Bursts |
|
|
|
|
5-ft. radius |
2-m radius |
1-square radius |
|
10-ft. radius |
4-m radius |
2-square radius |
|
20-ft. radius |
8-m radius |
4-square radius |
|
40-ft. radius |
16-m radius |
8-square radius |
|
80-ft. radius |
32-m radius |
16-square radius |
Cones |
|
|
|
|
15 ft. |
6 m |
3 |
|
30 ft. |
12 m |
6 |
|
60 ft. |
24 m |
12 |
|
Long-range |
Varies |
Varies |
Creatures |
|
|
|
|
All allies and foes within |
All allies and foes within |
All allies and foes within |
|
A 40-foot radius burst |
A 16-m radius burst |
An 8-square burst |
|
All allies within 50 ft. |
All allies within 20 m |
All allies within 10 squares |
|
All enemies within 50 ft. |
All enemies within 20 m |
All enemies within 10 squares |
|
Creatures no more than |
Creatures no more than |
Creatures no more than |
|
30 ft. apart |
12 m apart |
6 squares apart |
|
Creatures no more than |
Creatures no more than |
Creatures no more than |
|
60 ft. apart |
24 m apart |
12 squares apart |
Cylinders |
|
|
|
|
10-ft. radius |
4-m radius |
2-square radius |
|
20-ft. radius |
8-m radius |
4-square radius |
Emanations |
|
|
|
|
5-ft. radius |
2-m radius |
1-square radius |
|
10-ft. radius |
4-m radius |
2-square radius |
|
20-ft. radius |
8-m radius |
4-square radius |
|
40-ft. radius |
16-m radius |
8-square radius |
|
60-ft. radius |
24-m radius |
12-square radius |
Lines |
|
|
|
|
5 ft. wide |
2 m wide |
1 square wide |
Spreads |
|
|
|
|
10-ft. radius |
4-m radius |
2-square radius |
|
20-ft. radius |
8-m radius |
4-square radius |
|
40-ft. radius |
16-m radius |
8-square radius |
|
80-ft. radius |
32-m radius |
16-square radius |
Others |
|
|
|
|
5-ft. cube |
2-m cube |
1-square cube |
|
10-ft. cubes |
4-m cubes |
2-square cubes |
|
20-ft. cubes |
8-m cubes |
4-square cubes |
|
30-ft. cubes |
12-m cubes |
6-square cubes |
|
60-ft. cubes |
24-m cubes |
12-square cubes |
|
10-ft. square |
4-m square |
2-square square |
|
20-ft. square |
8-m square |
4-square square |
*When a spell has an area measured in feet that is not listed here, simply divide the area's dimensions in feet by 5 to get the dimension in squares. To determine the dimension in meters, multiply the dimension in squares by 2.
Coming in Part Three of Going Metric
Next time Skip converts a character's height and weight, and he starts converting money and equipment.
About the Author
Skip Williams keeps busy with freelance projects for several different game companies and has been the Sage of Dragon Magazine since 1986. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).
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