Converting Character Height and Weight
Unlike tactical distances, character height and weight in the D&D game isn't based on any basic unit of game distance. You can simply generate your character's height and weight according to Table 6-6 in the Player's Handbook and convert the measurements you get into metric units using the table at the beginning of this article. Or, you can use the height and weight table given below. The table will generally produce slightly shorter and lighter characters than you'll get if you use 6-6 in the Player's Handbook and then convert the measurements.
Random Height and Weight
Race |
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
Human, man |
150 cm |
+2d20 |
50 kg |
x(1d4) kg |
Human, woman |
140 cm |
+2d20 |
40 kg |
x(1d4) kg |
Dwarf, man |
115 cm |
+2d8 |
60 kg |
x(1d6) kg |
Dwarf, woman |
110 cm |
+2d8 |
46 kg |
x(1d6) kg |
Elf, man |
135 cm |
+2d12 |
39 kg |
x(1d3) kg |
Elf, woman |
135 cm |
+2d12 |
37 kg |
x(1d3) kg |
Gnome, man |
92 cm |
+2d8 |
19 kg |
x0.5 kg |
Gnome, woman |
87 cm |
+2d8 |
16 kg |
x0.5 kg |
Half-elf, man |
138 cm |
+4d8 |
46 kg |
x(1d4) kg |
Half-elf, woman |
133 cm |
+4d8 |
37 kg |
x(1d4) kg |
Half-orc, man |
150 cm |
+2d20 |
60 kg |
x(1d4) kg |
Half-orc, woman |
140 cm |
+2d20 |
41 kg |
x(1d4) kg |
Halfling, man |
82 cm |
+2d8 |
14 kg |
x0.5 kg |
Halfling, woman |
77 cm |
+2d8 |
12 kg |
x0.5 kg |
*Add the height modifier to the base height.
**To determine weight, first determine height. Multiply one half (round down) the character's height modifier by the weight modifier and add the result to the base weight.
Converting Money and Equipment
The game's monetary system is unique to the game and requires no conversion for use with metric weights and measures. It is best to assume that a single coin weighs about 10 grams (100 coins to a kilogram).
Likewise, the weights for most items can be converted directly to metric units and rounded off to the most convenient number for game play. The tables that follow give metric weights for the equipment shown in the Player's Handbook. All of the metric values have been rounded off to whole units where possible. This rounding makes most equipment slightly heavier under the metric system and also gives most containers slightly more capacity under the metric system.
Trade Goods
Cost |
Item |
1 cp |
0.5 kg of wheat |
2 cp |
0.5 kg of flour or one chicken |
1 sp |
0.5 kg of iron |
5 sp |
0.5 kg of tobacco or copper |
1 gp |
0.5 kg of cinnamon or one goat |
2 gp |
0.5 kg of ginger or pepper or one sheep |
3 gp |
One pig |
4 gp |
1 square meter of linen |
5 gp |
0.5 kg of salt or silver |
10 gp |
1 square meter of silk or one cow |
15 gp |
0.5 kg of saffron or cloves, or 1 ox |
50 gp |
0.5 kg of gold |
500 gp |
0.5 kg of platinum |
Weapons
Simple Weapons |
Cost |
Dmg (S) |
Dmg (M) |
Dmg (L) |
Critical |
Range Increment |
Weight [1] |
Type[2] |
Unarmed Attacks |
|
Gauntlet |
2 gp |
1d2 |
1d3 |
1d4 |
x2 |
-- |
1 kg |
Bludgeoning |
|
Strike, unarmed |
-- |
1d2[3] |
1d3[3] |
1d4[3] |
x2 |
-- |
-- |
Bludgeoning |
Light Melee Weapons |
|
Dagger |
2 gp |
1d3 |
1d4 |
1d6 |
19-20/x2 |
4 m |
0.5 kg |
Piercing or slashing |
|
Dagger, punching |
2 gp |
1d3 |
1d4 |
1d6 |
x3 |
-- |
1 kg |
Piercing |
|
Gauntlet, spiked |
5 gp |
1d3 |
1d4 |
1d6 |
x2 |
-- |
1 kg |
Piercing |
|
Mace, light |
5 gp |
1d4 |
1d6 |
1d8 |
x2 |
-- |
3 kg |
Bludgeoning |
|
Sickle |
6 gp |
1d4 |
1d6 |
1d8 |
x2 |
-- |
1.5 kg |
Slashing |
One-Handed Melee Weapons |
|
Club |
-- |
1d4 |
1d6 |
1d8 |
x2 |
4 m |
1.5 kg |
Bludgeoning |
|
Mace, heavy |
12 gp |
1d6 |
1d8 |
1d10 |
x2 |
-- |
6 kg |
Bludgeoning |
|
Morningstar |
8 gp |
1d6 |
1d8 |
1d10 |
x2 |
-- |
4 kg |
Bludgeoning and piercing |
|
Shortspear |
1 gp |
1d4 |
1d6 |
1d8 |
x2 |
8 m |
1.5 kg |
Piercing |
Two-Handed Melee Weapons |
|
Longspear[4] |
5 gp |
1d6 |
1d8 |
2d6 |
x3 |
-- |
4.5 kg |
Piercing |
|
Quarterstaff[4] |
-- |
1d4/1d4 |
1d6/1d6 |
1d8/1d8 |
x2 |
-- |
2 kg |
Bludgeoning |
|
Spear |
2 gp |
1d6 |
1d8 |
2d6 |
x3 |
8 m |
2.5 kg |
Piercing |
Ranged Weapons |
|
Crossbow, heavy |
50 gp |
1d8 |
1d10 |
2d8 |
19-20/x2 |
48 m |
4 kg |
Piercing |
|
Bolts, crossbow (10) |
1 gp |
-- |
-- |
-- |
-- |
-- |
0.5 kg |
-- |
|
Crossbow, light |
35 gp |
1d6 |
1d8 |
2d6 |
19-20/x2 |
32 m |
3 kg |
Piercing |
|
Bolts, crossbow (10) |
1 gp |
-- |
-- |
-- |
-- |
-- |
0.5 kg |
-- |
|
Dart |
5 sp |
1d3 |
1d4 |
1d6 |
x2 |
8 m |
0.25 kg |
Piercing |
|
Javelin |
1 gp |
1d4 |
1d6 |
1d8 |
x2 |
12 m |
1 kg |
Piercing |
|
Sling |
-- |
1d3 |
1d4 |
1d6 |
x2 |
20 m |
-- |
Bludgeoning |
|
Bullets, sling (10) |
1 sp |
-- |
-- |
-- |
-- |
-- |
2.5 kg |
-- |
Simple Weapons |
Cost |
Dmg (S) |
Dmg (M) |
Dmg (L) |
Critical |
Range Increment |
Weight[1] |
Type[2] |
Light Melee Weapons |
|
Axe, throwing |
8 gp |
1d4 |
1d6 |
1d8 |
x2 |
4 m |
1 kg |
Slashing |
|
Hammer, light |
1 gp |
1d3 |
1d4 |
1d6 |
x2 |
8 m |
1 kg |
Bludgeoning |
|
Handaxe |
6 gp |
1d4 |
1d6 |
1d8 |
x3 |
-- |
1.5 kg |
Slashing |
|
Kukri |
8 gp |
1d3 |
1d4 |
1d6 |
18-20/x2 |
-- |
1 kg |
Slashing |
|
Pick, light |
4 gp |
1d3 |
1d4 |
1d6 |
x4 |
-- |
1.5 kg |
Piercing |
|
Sap |
1 gp |
1d4[3] |
1d6[3] |
1d8[3] |
x2 |
-- |
1 kg |
Bludgeoning |
|
Shield, light |
special |
1d2 |
1d3 |
1d4 |
x2 |
-- |
special |
Bludgeoning |
|
Spiked armor |
special |
1d4 |
1d6 |
1d8 |
x2 |
-- |
special |
Piercing |
|
Spiked shield, light |
special |
1d3 |
1d4 |
1d6 |
x2 |
-- |
special |
Piercing |
|
Sword, short |
10 gp |
1d4 |
1d6 |
1d8 |
19-20/x2 |
-- |
1 kg |
Piercing |
One-Handed Melee Weapons |
|
Battleaxe |
10 gp |
1d6 |
1d8 |
2d6 |
x3 |
-- |
3 kg |
Slashing |
|
Flail |
8 gp |
1d6 |
1d8 |
2d6 |
x2 |
-- |
2.5 kg |
Bludgeoning |
|
Longsword |
15 gp |
1d6 |
1d8 |
2d6 |
19-20/x2 |
-- |
2 kg |
Slashing |
|
Pick, heavy |
8 gp |
1d4 |
1d6 |
1d8 |
x4 |
-- |
3 kg |
Piercing |
|
Rapier |
20 gp |
1d4 |
1d6 |
1d8 |
18-20/x2 |
-- |
1 kg |
Piercing |
|
Scimitar |
15 gp |
1d4 |
1d6 |
1d8 |
18-20/x2 |
-- |
2 kg |
Slashing |
|
Shield, heavy |
special |
1d3 |
1d4 |
1d6 |
x2 |
-- |
special |
Bludgeoning |
|
Spiked shield, heavy |
special |
1d4 |
1d6 |
1d8 |
x2 |
-- |
special |
Piercing |
|
Trident |
15 gp |
1d6 |
1d8 |
2d6 |
x2 |
4 m |
2 kg |
Piercing |
|
Warhammer |
12 gp |
1d6 |
1d8 |
2d6 |
x3 |
-- |
2.5 kg |
Bludgeoning |
Two-Handed Melee Weapons |
|
Falchion |
75 gp |
1d6 |
1d8 |
2d6 |
18-20/x2 |
-- |
4 kg |
Slashing |
|
Glaive[4] |
8 gp |
1d8 |
1d10 |
2d8 |
x3 |
-- |
5 kg |
Slashing |
|
Greataxe |
20 gp |
1d10 |
1d12 |
3d6 |
x3 |
-- |
6 kg |
Slashing |
|
Greatclub |
5 gp |
1d8 |
1d10 |
2d8 |
x2 |
-- |
4 kg |
Bludgeoning |
|
Flail, heavy |
15 gp |
1d8 |
1d10 |
2d8 |
19-20/x2 |
-- |
5 kg |
Bludgeoning |
|
Greatsword |
50 gp |
1d10 |
2d6 |
3d6 |
19-20/x2 |
-- |
4 kg |
Slashing |
|
Guisarme[4] |
9 gp |
1d6 |
1d8 |
2d6 |
x3 |
-- |
6 kg |
Slashing |
|
Halberd |
10 gp |
1d8 |
1d10 |
2d8 |
x3 |
-- |
6 kg |
Piercing or slashing |
|
Lance[4] |
10 gp |
1d6 |
1d8 |
2d6 |
x3 |
-- |
5 kg |
Piercing |
|
Ranseur[4] |
10 gp |
1d6 |
1d8 |
2d6 |
x3 |
-- |
6 kg |
Piercing |
|
Scythe |
18 gp |
1d6 |
1d8 |
2d6 |
x4 |
-- |
5 kg |
Piercing or Slashing |
Ranged Weapons |
|
Longbow |
75 gp |
1d6 |
1d8 |
2d6 |
x3 |
40 m |
1.5 kg |
Piercing |
|
Arrows (20) |
1 gp |
-- |
-- |
-- |
-- |
-- |
1.5 kg |
-- |
|
Longbow, composite |
100 gp |
1d6 |
1d8 |
2d6 |
x3 |
44 m |
1.5 kg |
Piercing |
|
Arrows (20) |
1 gp |
-- |
-- |
-- |
-- |
-- |
1.5 kg |
-- |
|
Shortbow |
30 gp |
1d4 |
1d6 |
1d8 |
x3 |
24 m |
1 kg |
Piercing |
|
Arrows (20) |
1 gp |
-- |
-- |
-- |
-- |
-- |
1.5 kg |
-- |
|
Shortbow, composite |
75 gp |
1d4 |
1d6 |
1d8 |
x3 |
28 m |
1 kg |
Piercing |
|
Arrows (20) |
1 gp |
-- |
-- |
-- |
-- |
-- |
1.5 kg |
-- |
Simple Weapons |
Cost |
Dmg (S) |
Dmg (M) |
Dmg (L) |
Critical |
Range Increment |
Weight[1] |
Type[2] |
Light Melee Weapons |
|
Kama |
2 gp |
1d4 |
1d6 |
1d8 |
x2 |
-- |
1 kg |
Slashing |
|
Nunchaku |
2 gp |
1d4 |
1d6 |
1d8 |
x2 |
-- |
1 kg |
Bludgeoning |
|
Sai |
1 gp |
1d3 |
1d4 |
1d6 |
x2 |
4 m |
0.5 kg |
Bludgeoning |
|
Siangham |
3 gp |
1d4 |
1d6 |
1d8 |
x2 |
-- |
0.5 kg |
Piercing |
One-Handed Melee Weapons |
|
Sword, bastard |
35 gp |
1d8 |
1d10 |
2d8 |
19-20/x2 |
-- |
5 kg |
Slashing |
|
Waraxe, dwarven |
30 gp |
1d8 |
1d10 |
2d8 |
x3 |
-- |
7.5 kg |
Slashing |
|
Whip[4] |
1 gp |
1d2[3] |
1d3[3] |
1d4[3] |
x2 |
-- |
1 kg |
Slashing |
Two-Handed Melee Weapons |
|
Axe, orc double[5] |
60 gp |
1d6/1d6 |
1d8/1d8 |
2d6/2d6 |
x3 |
-- |
7.5 kg |
Slashing |
|
Chain, spiked[4] |
25 gp |
1d6 |
2d4 |
2d6 |
x2 |
-- |
5 kg |
Piercing |
|
Flail, dire[5] |
90 gp |
1d6/1d6 |
1d8/1d8 |
2d6/2d6 |
x2 |
-- |
5 kg |
Bludgeoning |
|
Hammer, gnome hooked[5] |
20 gp |
1d6/1d4 |
1d8/1d6 |
2d6/1d8 |
x3/x4 |
-- |
3 kg |
Bludgeoning and piercing |
|
Sword, two-bladed[5] |
100 gp |
1d6/1d6 |
1d8/1d8 |
2d6/2d6 |
19-20/x2 |
-- |
5 kg |
Slashing |
|
Urgrosh, dwarven[5] |
50 gp |
1d6/1d4 |
1d8/1d6 |
2d6/1d8 |
x3 |
-- |
6 kg |
Slashing or Piercing |
Ranged Weapons |
|
Bolas |
5 gp |
1d3[3] |
1d4[3] |
1d6[3] |
x2 |
4 m |
1 kg |
Bludgeoning |
|
Crossbow, hand |
100 gp |
1d3 |
1d4 |
1d6 |
19-20/x2 |
12 m |
1 kg . |
Piercing |
|
Bolts (10) |
1 gp |
-- |
-- |
-- |
-- |
-- |
0.5 kg |
-- |
|
Crossbow, repeating heavy |
400 gp |
1d8 |
1d10 |
2d8 |
19-20/x2 |
48 m |
6 kg |
Piercing |
|
Bolts (5) |
1 gp |
-- |
-- |
-- |
-- |
-- |
0.5 kg |
-- |
|
Crossbow, repeating light |
250 gp |
1d6 |
1d8 |
2d6 |
19-20/x2 |
32 m |
3 kg |
Piercing |
|
Bolts (5) |
1 gp |
-- |
-- |
-- |
-- |
-- |
0.5 kg |
-- |
|
Net |
20 gp |
-- |
-- |
-- |
-- |
4 m |
3 kg |
-- |
|
Shuriken |
1 gp |
1 |
1d2 |
1d3 |
x2 |
4 m |
0.25 kg |
Piercing |
1. Weights are for Medium weapons. Small weapons weigh half as much. Large weapons weigh twice as much.
2. When two types are given, the weapon is both types if the entry specifies "and" or either type (player's choice at the time of the attack) if the weapon specifies "or."
3. The weapon deals nonlethal damage rather than lethal damage.
4. Reach weapon.
5. Double weapon.
Armor and Shields
|
Armor |
Armor/ Shield Cost |
Maximum Bonus |
Armor Dex Bonus |
Arcane Check Penalty |
Spell Failure |
------- Speed ------- |
Weight[1] |
(16m) |
(12m) |
(8m) |
Light armor |
|
Padded |
5 gp |
1 |
8 |
0 |
5% |
16 m |
12 m |
8 m |
5 kg |
|
Leather |
10 gp |
2 |
6 |
0 |
10% |
16 m |
12 m |
8 m |
7.5 kg |
|
Studded leather |
25 gp |
3 |
5 |
-1 |
15% |
16 m |
12 m |
8 m |
10 kg |
|
Chain shirt |
100 gp |
4 |
4 |
-2 |
20% |
16 m |
12 m |
8 m |
12.5 kg |
Medium armor |
|
Hide |
15 gp |
3 |
4 |
-3 |
20% |
12 m |
8 m |
6 m |
12.5 kg |
|
Scale mail |
50 gp |
4 |
3 |
-4 |
25% |
12 m |
8 m |
6 m |
15 kg |
|
Chainmail |
150 gp |
5 |
2 |
-5 |
30% |
12 m |
8 m |
6 m |
20 kg |
|
Breastplate |
200 gp |
5 |
3 |
-4 |
25% |
12 m |
8 m |
6 m |
15 kg |
Heavy armor |
|
Splint mail |
200 gp |
6 |
0 |
-7 |
40% |
12 m[2] |
8 m[2] |
6 m[2] |
22.5 kg |
|
Banded mail |
250 gp |
6 |
1 |
-6 |
35% |
12 m[2] |
8 m[2] |
6 m[2] |
17.5 kg |
|
Half-plate |
600 gp |
7 |
0 |
-7 |
40% |
12 m[2] |
8 m[2] |
6 m[2] |
25 kg |
|
Full plate |
1,500 gp |
8 |
1 |
-6 |
35% |
12 m[2] |
8 m[2] |
6 m[2] |
25 kg |
Shields |
|
Buckler |
15 gp |
1 |
-- |
-1 |
5% |
|
-- |
-- |
2.5 kg |
|
Shield, light, wooden |
3 gp |
1 |
-- |
-1 |
5% |
|
-- |
-- |
2.5 kg |
|
Shield, light, steel |
9 gp |
1 |
-- |
-1 |
5% |
|
-- |
-- |
3 kg |
|
Shield, heavy, wooden |
7 gp |
2 |
-- |
-2 |
15% |
|
-- |
-- |
5 kg |
|
Shield, Heavy, steel |
20 gp |
2 |
-- |
-2 |
15% |
|
-- |
-- |
7.5 kg |
|
Shield, tower |
30 gp |
+4** |
-- |
-10 |
50% |
|
-- |
-- |
22.5 kg |
Extras |
|
Armor spikes |
+50 gp |
-- |
-- |
-- |
-- |
|
-- |
-- |
+5 kg |
|
Gauntlet, locked |
8 gp |
-- |
-- |
Special |
4 |
|
-- |
-- |
+2.5 kg |
|
Shield spikes |
+10 gp |
-- |
-- |
-- |
-- |
|
-- |
-- |
+2.5 kg |
1. Shows the armor's weight when fitted for Medium characters. Armor fitted for Small characters weighs half as much. Armor fitted for Large characters weighs twice as much.
2. When running in heavy armor, you move only triple your speed, not quadruple.
3. The tower shield can instead grant you cover. See the item description in the Player's Handbook.
4. Your hand is not free to cast spells when you wear a locked gauntlet on it.
Coming in Part Four of Going Metric
Skip finishes off equipment conversions and dives right into encumbrance and carrying capacity.
About the Author
Skip Williams keeps busy with freelance projects for several different game companies and has been the Sage of Dragon Magazine since 1986. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).
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