Crystal Gargoyle |
Small Psionic Beast (Magical Beast) |
Hit Dice: |
3d10+9 (25 hp) |
Initiative: |
+3 |
Speed: |
40 ft., fly 70 ft. (average) |
AC: |
19 (+1 size, +3 Dex, +5 natural), touch 14, flat-footed 16 |
Attacks: |
2 claws +7 melee and bite +5 melee and gore +5 melee |
Damage: |
Claw 1d4-2, bite 1d6-2, gore 1d6-2 |
Face/Reach: |
5 ft. by 5 ft./5 ft. |
Special Attacks: |
Psionics, color spray |
Special Qualities: |
Cold immunity, darkvision 60 ft., DR 15/+1, freeze, low-light vision |
Saves: |
Fort +6, Ref +6, Will +1 |
Abilities: |
Str 7, Dex 16, Con 16, Int 6, Wis 11, Cha 7 |
Skills: |
Hide +12*, Listen +4, Spot +5 |
Feats: |
Multiattack, Weapon Finesse (bite) (B), Weapon Finesse (claw) (B), Weapon Finesse (gore) (B) |
Climate/Terrain: |
Temperate and cold land, aquatic, and underground |
Organization: |
Solitary |
Challenge Rating: |
4 |
Treasure: |
Standard |
Alignment: |
Always chaotic evil |
Advancement: |
4-6 HD (Medium-size); 7-9 HD (Large) |
A crystal gargoyle is a vicious, flying predator that enjoys torturing creatures weaker than itself. Crystal gargoyles are winged crystalline statues slightly smaller than their stone cousins. They can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but they often eat their fallen foes out of fondness for inflicting pain. They are solitary creatures that can usually be found waiting silently for prey. Crystal gargoyles prefer a cold climate. Crystal gargoyles speak Common and Terran.
The marine variety of crystal gargoyle, the crystal kapaocinth, uses its wings to swim at the listed fly speed.
COMBAT
Crystal gargoyles remain still, then suddenly attack or dive onto their prey.
Color Spray (Sp): Once per day the crystal gargoyle can generate an internal discharge of light through its crystal body. This is treated as a color spray with a 40-foot radius area of effect. Caster (or manifester) level 3rd; save DC 9.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a crystalline statue. An observer must succeed at a Spot check (DC 20) to notice the crystal gargoyle is really alive.
Psionics (Sp): 1/day?charm person, inflict pain. Manifester level 3rd; save DC d20 + power level + key ability modifier. Attack/Defense Modes: At will?id insinuation/thought shield.
Skills: *A crystal gargoyle receives a +4 racial bonus on Hide checks when concealed against a background of worked stone, and a +10 racial bonus on Hide checks when concealed in water or against a background of ice.
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