Spellbook
By
Tom Kristensen

How
many times have you wished you could make a skill check with the benefit
of "taking 20" but didn't actually have the time? Pesky things
-- like giants beating on your character with clubs while poisoned gas
fills the room -- tend to rush you, often spoiling your skill checks with
a hasty, ill-timed roll. Or DMs, maybe a bunch of goody-two-shoe PCs are
running amok in your villain's den of iniquity, foiling all his (your?)
evil plans.
Well,
fret no more! For the next two months, we bring you a couple of divine
spells that answer your prayers (horrible pun quite intended). This month's
spell is for the players.
Guidance
of the Avatar
Divination
Level:
Clr 2
Components:
V, S
Casting
Time: 1 action
Range:
Touch
Target:
Creature touched
Duration:
1 minute or until discharged
Saving Throw:
None
Spell Resistance:
Yes
Your
deity's chosen avatar imbues the subject with divine power. The creature
gets a +20 competence bonus on a single skill check and must choose to
use the bonus before making the roll to which it applies.

About
the Author
Tom Kristensen
is an editor on the D&D Worlds team at Wizards of the Coast.
He lives on the east side of Lake Washington with his wife, daughter,
and three cats. He has played D&D for over 20 years with the
same group of guys and has an embarassingly large collection of unpainted
miniatures that he keeps promising his fellow gamers he'll paint . . .
one of these days.
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