Xeph click to see monster

Xeph, 1st-Level Warrior
Size/Type: Medium Humanoid (Psionic, Xeph)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple: +1/+1
Attack: Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/×3)
Full Attack: Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Burst, darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Skills: Climb +2, Jump +2
Feats: Weapon Finesse
Environment: Warm forest
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +0

Xephs speak their own language and Common.

Combat

Burst (Su)

Three times per day, a xeph can increase his or her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.

The xeph warrior presented here had the following ability scores before racial adjustments

Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Xephs As Characters

Xeph characters possess the following racial traits.