Campaign News04/01/2008


Castle Greyhawk Adapted!
Living Greyhawk Campaign News



As the campaign nears its climax, the circle are very mindful of the desire among the players to get in as much Living Greyhawk goodness as possible before the end of the year. Thus, the circle and a trusted team of super-secret, Greyhawk fans have been working hard behind the scenes to bring you some surprise content to explore with your favorite characters.

The core plot arc Greyhawk Ruins set in around the Domain of Greyhawk has been very well received and as you read this the adaption of Expedition to the Ruins of Greyhawk should already be available for play. But the excitement does not stop there! As some among you may be aware, Expedition to the Ruins of Greyhawk is actually the third major supplement to deal with the infamous ruins. The first such supplement – Greyhawk Ruins – is far too large to be specially adapted; however, the second version of the ruins – WG7 Castle Greyhawk – contains just the right kind of content to really distinguish it from other adapted adventures. While originally a Second Edition adventure, the circle has spent considerable time updating it to version Dungeons & Dragons v.3.5 rules.

The adventure, under the title ADP8-04 Castle Greyhawk, will go live in the ordering system on April 10th and will be available through to the end of the year. It is recommended that you complete all four Greyhawk Ruins adventures as well as the Expedition to the Ruins of Greyhawk adaptation before braving this most dangerous of adventures.

Castle Greyhawk cover.

So, without further ado, here is the adventure’s blurb:

Deep beneath the keep of Castle Greyhawk, a really nasty device is creating all of these gross mutated and unpleasant monsters that are running wild throughout the castle and the 12-level dungeon beneath the Castle. The call has gone out for heroic, fearless, and kinda foolish adventurers to out-hack, out-slash and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen, crazed chiefs, and movie moguls. If they survive these and much odder obstacles, the characters still have to find the nasty monster creator and put it out of business.

Castle Greyhawk contains 13 detailed levels for adventuring and exploration. Each level is a separate adventure written by a different author and each has its own unique brand of insane and baffling weirdness. Some levels involve solving puzzles and some require good old hacking and slashing. The adventures can be played separately or all together as a grand quest to free Castle Greyhawk from the evil, rotten hordes that are plaguing it. The common theme of this dungeon is that no joke is too old, no pun is too bad, and no schtick is so obvious that it can't be used to confuse and trip up the PCs!

Thirteen adventures for APLs 2-16 (characters levels 0 to 15).

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