Celebrity
Game Table
Spelling
is Everything
By Andy Collins
When
your gaming career and those of your players are going on 20 years, sometimes
it takes special inspiration to create the kind of jaw-dropping surprise
that makes a DM's day. That's exactly the kind of shock I was hoping for
(and got) with the appearance of Balicazar, a nasty dragon that recently
showed up in my game.
The
Campaign
My current
D&D campaign is about 18 months old, having started with a
playtest version of the latest edition of the rules back in early 2000.
The players have participated in my D&D games for anywhere
from 2 to 20 years. Current active or semi-active players include Greg
Collins (my brother), Jesse Decker (new editor-in-chief of Dragon
Magazine), Chris
Galvin (director of Wizards of the Coast Organized Play), Joe Hauck (vice
president of Wizards Brands Group), Kevin Kukas, Viet Nguyen (coauthor
of the devious Operation:
Deepfreeze described
in a previous Celebrity Game Table), Brent Pearson, Marc Russell, Scott
Smith, and Dennis Worrell.
In my
game, I've used a mix of the new D&D adventures The
Sunless Citadel, The
Forge of Fury, and
The Standing Stone
(all adapted,
lightly or heavily, for my personal home-brewed campaign world), along
with a variety of self-written episodes linking these together into larger
plotlines. Next on my list was Bruce Cordell's dastardly dungeon delve,
Heart of Nightfang Spire.
(Rest assured that
because of the substantial adaptations I made to the adventure, there's
nothing in this article resembling a spoiler for that adventure.) At the
time of the events described below, the characters' levels ranged from
6th to 9th.
The
Adventure
Recently,
the characters followed rumors of dragon cult activity to a mysterious
tower, named Nightfang Spire, deep in the wilderness. Upon questioning
a weak-willed cultist they determined that the Spire was guarded by a
dragon: "A white, I heard."
Stocking
up on fiery magic and cold protections, the heroes marched through the
barren wasteland to the dry, dusty ravine in which the great spire stood.
Since all players in my campaign always fear the worst (a wise survival
technique), the PCs chose to scry into the tower before entering. From
a safe distance, the wizard/loremaster Stannis (played by Jesse Decker)
cast arcane eye, moving the sensor down into the open shaft that
makes up the upper half of the spire. Thanks to a darkvision spell,
he could see in the blackness within.
Sure
enough, an enormous draconic form lay dormant at the bottom of the shaft.
The black-and-white view granted by Stannis's darkvision spell allowed
the DM (that's me, in case you're joining us late) to confirm the dragon's
pale hue to Stannis/Jesse -- all the assurance the PCs needed.
After
taking all reasonable (and some unreasonable) precautions approaching
the tower, the PCs stood around trying to figure out what to do. Though
an apparent entrance loomed before them, the characters couldn't agree
on a plan. Enter via the ground-level? What if the dragon ambushes us
on the way back out? Go in through the dragon's shaft? Foolishness without
enough fly spells for all. Try to lure the dragon out? Quickly
shouted down by the less hardy members of the group.
Finally,
Stannis volunteered to fly invisibly up the tower, looking for alternative
entrances via a detect secret doors spell. But even Stannis didn't
have the bravery to ascend the full height of the tower, giving its open-roofed
maw a wide berth.
Happily
for the Dungeon Master, he flew high enough to come within the blindsight
range of the dragon lurking at the top of the tower. Emerging invisibly,
the dragon swooped down on the hapless Stannis as he descended back to
his comrades. The last things Stannis saw before the teeth closed were
the widening eyes of his fellow PCs on the ground, for they could see
what he could not: the great greyish dragon appearing out of thin air
behind him, mouth extended for a bite.
The fight
was on. Stannis, having barely survived the attack, sought cover while
his allies scattered. The melee specialists, confident in their protections
against the dragon's frost breath, stood their ground and readied attacks.
Then
the dragon opened its mouth, spewing a cone of fire -- not icy
cold, but crimson heat -- across the characters. Confusion reigned --
What did they face? -- but they pushed these concerns aside as the huge
drake landed and attacked.
That
event led to the second surprise, when the dragon's slamming claws not
only inflicted grievous injury, but also negative levels upon its target.
Slowly, the realization dawned on the players' (and one can only suspect,
the characters') faces.
This
was no white dragon, but rather a dragon wight.
Though
the characters survived this deceptive battle to fight again, they learned
a valuable lesson: When questioning a prisoner, make sure to get a correct
spelling and definition regarding any uncertain terms. After all, who's
to say that a room full of djinn isn't just a big liquor cabinet? (DMs
should be careful about abusing this concept -- even the most patient
players aren't likely to accept that the bag of tricks they just
bought is full of kid's cereal.)
Dragon
Wight
Before
its death at the hands of a pack of wights, Balicazar was a young adult
red dragon. Arrogant in his power, he sought to claim Nightfang Spire
for his own, even when the previous owner returned to claim the tower.
Balicazar:
Huge wight red dragon; CR 12; HD 19d12+3, hp 126; Init +5; Spd 40 ft.,
fly 150 ft. (poor); AC 31 (touch 9, flat-footed 30); Atk +28 melee (1d8+11
+ energy drain, slam), or +28 melee (2d8+11, bite) and +23/+23 melee (2d6+5,
2 claws) and +23/+23 melee (1d8+5, 2 wings) and +23 melee (2d6+16, tail
slap); Face/Reach 10 ft. by 20 ft./10 ft.; SA Breath weapon, fear, crush,
spells, energy drain, create spawn; SQ Fire subtype, keen senses, undead,
DR 5/+1; SR 21; SV Fort +11, Ref +12, Will +14; Str 33, Dex 12, Con --,
Int 14, Wis 17, Cha 18.
Skills
& Feats: Concentration +19, Diplomacy +23, Jump +30, Knowledge
(arcana) +21, Listen +22, Move Silently +18, Search +21, Spellcraft +21,
Spot +22; Alertness, Blind-Fight, Cleave (claw or tail slap only), Flyby
Attack, Hover, Improved Initiative, Power Attack.
Breath
Weapon (Su): 50 ft. cone of fire (10d10; DC 23 Reflex halves).
Fear
(Su): 150 ft. radius, DC 23 to avoid being shaken for 4d6 rounds.
Spell-Like
Abilities (Sp): Locate object 5/day.
Crush
(Ex): Can crush creatures up to Small size (+28 melee, 4d6+16 damage).
Energy
Drain (Su): Living creatures hit by a wight's slam attack receive
one negative level. Fortitude save (DC 23) 24 hours later prevents it
from becoming permanent.
Create
Spawn (Su): Any creature slain by a wight becomes a wight in 1d4 rounds.
Fire
subtype (Ex): Fire immunity, double damage from cold except on a successful
save.
Keen
Senses (Ex): Blindsight 150 ft., 4x lowlight vision, darkvision 500
ft.
Undead
(Ex): Immune to mind-influencing effects, poison, sleep, paralysis,
stunning, and disease. Not subject to critical hits, subdual damage, ability
damage, energy drain, or death from massive damage.
Spells
Known (Sor 7; 6/7/7/5; DC = 14 + spell level): 0 -- daze, dancing
lights, flare, ghost sound, mage hand, open/close, read magic; 1st
-- alarm, inflict light wounds, magic missile, ray of enfeeblement,
shield; 2nd -- blur, protection from arrows, web; 3rd -- haste,
protection from elements.
Designer's
Notes: Since "wight" isn't an official template, I used
a combination of the wight in the Monster
Manual and
the grave-wight template in The Standing Stone to create Balicazar.
Instead of claw attacks, it uses slam attacks (to gain the energy drain
power).
Because
undead don't have a Constitution score, an undead dragon has many fewer
hit points than normal (almost 100, in this case). That's why I didn't
increase Balicazar's Challenge Rating from the normal 12 for a young adult
red dragon, and it's a good reason to give any adjusted Challenge Rating
(whether it's from a template, class levels, or advancement) a simple
logic check. Is the creature strictly tougher than it was before, or did
you unintentionally give it a new weakness that reduces its newfound power?
I suppose I could have increased the CR by +1 (less than the +2 granted
by the lich or vampire templates, which are clearly more powerful than
the wight "template" I used here), but I wasn't really concerned
with that level of precision for my game.
About
the Author
Andy
Collins is a designer and editor for Wizards of the Coast's Roleplaying
Games R&D department. Recent credits include codesign of the Star
Wars Roleplaying Game and editing Return to the Temple of Elemental
Evil.
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