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Spellbook
Hindsight
By Gwendolyn F.M. Kestrel

Wouldn’t it be handy to be able to gaze upon the events of the past and hopefully learn from them? This new spell lets you do just that -- well, it allows you to look into the past, anyhow. How much your PCs learn from what they see is up to them!

Hindsight
Divination
Level: Brd 6, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 hour
Area: 60 ft. radius
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You can see and hear into the past of your current location. The level of detail you see and hear via this spell depends on the span of time you wish to observe; concentrating on a span of days during the past renders a more detailed perspective than, say, a span of centuries. Chose a span of time from the options below:

  • Days: You clearly see the events of one day per caster level. You gain detailed knowledge of the people, conversations, and events that transpired.

  • Weeks: You gain a detailed summary of the events of one week per caster level. Exact wording and details are lost, but you know all of the participants and the highlights of the conversations and events.

  • Years: You gain a general idea of the events of one year per caster level. You notice only noteworthy events such as deaths, battles, scenes of great emotion, important discoveries, and significant happenings.

  • Centuries: You gain the general idea of the events of one century plus an additional century for every four levels of experience past 1st level. For instance, a 16th-level caster would gain insight into four centuries, and a 17th-level caster would see five centuries. You notice only the most remarkable of events: coronations, deaths of important personages, major battles, and other truly awesome happenings.

The following spells can be used in conjunction with a hindsight spell: darkvision, detect magic, detect chaos, detect evil, detect good, detect law, read magic, see invisibility, tongues, and true seeing.

Focus: An hourglass-shaped diamond worth at least 5,000 gp.

About the Author

Gwendolyn F. M. Kestrel is an editor of Wizards of the Coast roleplaying games. Recent credits include editing Faiths and Pantheons, Oriental Adventures, and Magic of Faerûn, and designing part of the Book of Challenges. She’s a frequent contributor to the Dungeons & Dragons website. Also, check out the website she created for her husband, game designer Andy Collins.

Go to the D&D main news page for more articles and news about the new D&D or check out the D&D message boards for a lively discussion of all aspects of the D&D game.

 





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