Spellbook
Hindsight
By
Gwendolyn F.M. Kestrel
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Wouldnt
it be handy to be able to gaze upon the events of the past and hopefully
learn from them? This new spell lets you do just that -- well, it allows
you to look into the past, anyhow. How much your PCs learn from what they
see is up to them!
Hindsight
Divination
Level: Brd 6, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 hour
Area: 60 ft. radius
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You can
see and hear into the past of your current location. The level of detail
you see and hear via this spell depends on the span of time you wish to
observe; concentrating on a span of days during the past renders a more
detailed perspective than, say, a span of centuries. Chose a span of time
from the options below:
- Days: You
clearly see the events of one day per caster level. You gain detailed
knowledge of the people, conversations, and events that transpired.
- Weeks: You
gain a detailed summary of the events of one week per caster level.
Exact wording and details are lost, but you know all of the participants
and the highlights of the conversations and events.
- Years: You
gain a general idea of the events of one year per caster level. You
notice only noteworthy events such as deaths, battles, scenes of great
emotion, important discoveries, and significant happenings.
- Centuries:
You gain the general idea of the events of one century plus an additional
century for every four levels of experience past 1st level. For instance,
a 16th-level caster would gain insight into four centuries, and a 17th-level
caster would see five centuries. You notice only the most remarkable
of events: coronations, deaths of important personages, major battles,
and other truly awesome happenings.
The
following spells can be used in conjunction with a hindsight spell:
darkvision, detect magic, detect chaos, detect evil, detect good, detect
law, read magic, see invisibility, tongues, and true seeing.
Focus:
An hourglass-shaped diamond worth at least 5,000 gp.
About
the Author
Gwendolyn
F. M. Kestrel is an editor of Wizards of the Coast roleplaying games.
Recent credits include editing Faiths
and Pantheons, Oriental Adventures,
and Magic of Faerûn,
and designing part of the Book
of Challenges. Shes a frequent contributor to the Dungeons
& Dragons website. Also, check out the website
she created for her husband, game designer Andy Collins.
Go
to the D&D
main news page for more articles and news about the new D&D
or check out the D&D
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aspects of the D&D game.
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